Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
Games Played – March 2019
276 words.
March was a veritable explosion of gaming variety for me. I dropped Dwarf Fortress like a hot potato (just when people were starting to like my videos, oops) and picked up Souls again in anticipation of Sekiro. Not that there’s anything wrong with Dwarf Fortress, but nothing compete when the From Software fever hits. Sekiro: Shadows Die Twice, 16 hours. The new game from From Software. I just love writing “from From Software” and do it every chance I can. (276 words.)
Sekiro Initial Thoughts
629 words.
Just some quick spoiler-free bullet points about the first five-ish hours of Sekiro, the latest game from From Software. It looks like a slightly-improved version of the Dark Souls 3 game engine. It has basically the same bleached-film aesthetic. I’m playing with mouse-and-keyboard to save my thumbs. The implementation is slightly better than Dark Souls 3, which was better than Dark Souls, but it’s still probably going to be “best” with controllers. (629 words.)
Google Stadia Announcement
497 words.
Google announced a new gaming “platform” curiously named Stadia. It’s a lot of things, but in simple terms I’d call it a cloud gaming service, similar to that OnLive service that died a horrible death some time ago. But it’s more than that. On first glance, I’d say it has about as much chance of long-term success as OnLive did. It sounds like a solution to a problem that doesn’t exist. (497 words.)
My First ChromeBook
1,209 words.
My 2013 MacBook Air died recently. Don’t ask how, because it’s the dumbest thing I’ve ever done with an expensive piece of electronic equipment. Okay, I dropped it in some water. It wasn’t in the water for more than a second, and only the keyboard part was submerged, but that was enough. It continued to work while wet, surprisingly enough, but I immediately turned it off to let it dry out, and it hasn’t powered back up since. (1209 words.)
Critical Role and D&D
3,635 words.
Last week there was a sudden burst of attention for that media juggernaut known as “Critical Role,” the Friends of the RPG community. They launched a Kickstarter to fund an animated show, and smashed through their goals and stretch goals and super stretch goals somehow within a negative amount of spacetime (or so it seemed, without actually paying that much attention), and the tabletop RPG corners of the Internet rejoiced. (3635 words.)
Games Played – February 2019
92 words.
Oops it’s over a week into March and this post is still sitting here waiting for me to attach a picture to it. Hey guess what? I played Dwarf Fortress. Dwarf Fortress, 118 hours. ANTHEM Open Demo, 1 hour. I don’t think I turned on my PS4 at any point either. Why did I buy that contraption again? Well, there was a sale. And it’s the only way to play Bloodborne. (92 words.)
The Division 2 Open Beta
895 words.
I tried the open beta this past weekend, because it was free. First, in marketing terms, it was a far better game demo than The Division 1 Open Beta, because you got into the action much faster, and didn’t spend your first 30 minutes just wandering around trying to find where to start. So in that sense, it’s much better. Other than that, there’s nothing much to report. It’s basically identical to the first game, except it takes more CPU and GPU power to run. (895 words.)
Gatiztun – Dwarf Fortress
1,676 words.
I think I’m getting a little weary of Dwarf Fortress. I’m starting to detect some repetition in how each game plays out. The outcomes aren’t exactly the same, but the events that happen along the way are starting to feel a bit routine. There’s always artifacts, there’s always a cavern system, there’s always goblin invasions, there’s always forgotten beasts and titans and ettins, there’s always unhappy dwarves, etc. It feels a little like if I build the same fortress plan every time, I’ll get the same outcome every time. (1676 words.)
Two Kinds Of Gamers
875 words.
Bhagpuss’s recent post and also one of his older posts that I can’t remember-because for some reason I never, ever bookmark things I want to refer to later-remind me of a theory I’ve had for a while now but I haven’t quite been able to articulate, so I’ll give it a shot now. This also touches a little bit on “Gevlon’s final post,” which I haven’t read yet, but Bhagpuss quoted some of it. (875 words.)
An Influencer Was Born
510 words.
I can’t stop chuckling about this so I have to mention it. I got an email. Someone saw my Dwarf Fortress videos on YouTube and sent me a Steam code to try their game. I’m an INFLUENCER now. Live image of a YouTuber becoming an influencer. This is hilarious to me. After 4 years of putting videos on youtube, someone thinks I'm an influencer and sent me a code to try their game… all it takes is 4 long years of punishing work, a thousand hours of video editing, and you get a free game! (510 words.)
ArenaNet Layoffs
521 words.
ArenaNet is laying off an undetermined number of employees on the orders of NCSoft. Random Guild Wars 2 screenshot because thumbnail. I actually don’t have much to say about this, but I felt like it was big enough news to warrant a blog post to mark the occasion. To be perfectly blunt, I’m so numb to the game industry right now that this barely elicited a mild shrug. It’s a weekday, so of course another major MMO studio is suffering losses. (521 words.)
Dastotdeg – Dwarf Fortress
1,665 words.
One of the interesting things about Dwarf Fortress is that your “save game file” (which is actually a huge directory of tiny files) contains not just your fortress, but the entire world around your fortress, including all of the other AI-controlled fortresses and civilizations on the map. In RimWorld, if you get an itch to try something different, you simply save your game and start a new game with a new colony. (1665 words.)
Cultural Perspective On The Activision/Blizzard News
2,326 words.
I’ve been trying to think about how to approach this particular story, and whether I should address it at all. It doesn’t really affect me personally, and it’s dangerously close to Expressing A Political Opinion On The Internet. Which is basically an invitation for the world to come over here and yell angrily because there is only one correct opinion on everything and conformity must be enforced at all costs. Because yelling at people is historically proven to be the best way to change their views. (2326 words.)
Avuzestel – Dwarf Fortress
644 words.
I created a new world called Emeecamo, “The Eternal Universes.” I used all the default settings except I set the mineral occurrence to “Frequent” because I’m a filthy casual and I don’t like looking all over creation for metals. Unlike my last world, which was dominated by humans, Emeecamo has a fairly balanced population between all the races, and almost all of them are at war with the goblins. All but the dwarves, oddly enough. (644 words.)
Amostitdun – Dwarf Fortress
829 words.
Amostitdun turned out to be kind of a boring fortress. Everything just kind of worked fine and the dwarves went about their lives. They had plenty of food and drink and housing and most everyone seemed happy, except a few pesky killjoys. I got tired of managing them when they reached the population cap of 200. Just like RimWorld, it’s just not fun for me to play this kind of game unless I’m reacting to some kind of threat or obstacle. (829 words.)
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