Games Played – Year End 2017
518 words.
First, statistics for December of 2017. I flip-flopped around a lot during the holiday time, as is pretty normal for me.
A surprising addition to this list is EverQuest II, in which I had quite a bit of fun starting a new character, at least until I installed new Steam purchase Divinity: Original Sin, which captured a lot of my attention late in the month. (Said attention waned considerably after two very difficult boss fights in a row.)
I also remembered that I wanted to finish my Morrowind video series (and the game), so I resumed playing that. Then I saw @Braxwolf talking about Oblivion, which reminded me that I also wanted to record a full set of Oblivion videos, so of course I had to fire that game up too. I also want to record a full set of Skyrim videos, so naturally after I bought Skyrim Special Edition I had to install it and start doing some test recordings to set the audio levels. (That game is so quiet compared to other games-a problem shared by Fallout 4, incidentally, almost as if they use the same game engine-I will have to create a custom audio recording configuration just for Skyrim.)
- Divinity: Original Sin - 29 hours
- Guild Wars 1 - 23 hours
- EverQuest II - 18 hours
- Elder Scrolls IV: Oblivion - 13 hours
- Elder Scrolls III: Morrowind - 7 hours
- Guild Wars 2 - 4 hours
- Lord of the Rings Online - 2 hours
- Final Fantasy XIV - 1 hour
- Warframe - 1 hour
- Skyrim Special Edition - 1 hour
Next, the top 20 games for the entire year of 2017 (minus about three-quarters of October):
- Final Fantasy XIV - 343 hours
- Guild Wars 2 - 143 hours
- 7 Days To Die - 111 hours
- Mass Effect: Andromeda - 102 hours
- Lord of the Rings Online - 64 hours
- Conan Exiles - 51 hours
- Guild Wars 1 - 44 hours
- Mass Effect 3 - 42 hours
- Mass Effect 2 - 31 hours
- Divinity: Original Sin - 29 hours
- Dark Souls III - 23 hours
- Mass Effect 1 - 23 hours
- EverQuest II - 19 hours
- Elder Scrolls Online - 17 hours
- Elder Scrolls III: Morrowind - 15 hours
- Dirt Rally - 13 hours (winner of my Game of the Year, by the way)
- Elder Scrolls IV: Oblivion - 13 hours
- Elite: Dangerous - 11 hours
- Rise of the Tomb Raider - 9 hours
- Secret World Legends - 6 hours
As it turns out, the missing statistics from October would likely have only run up the totals on Final Fantasy XIV and Guild Wars 2, by the way.
Incidentally, speaking of accuracy, sometimes ManicTime counts different versions of the same game as different games, so sometimes I have to kind of eyeball it and add up the numbers manually. I had to do that for Conan Exiles, for example. Each new build of that game had a different total, so it might not be accurate down to the millisecond. But it’s probably accurate to within a few hours.
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