Gamer Motivation Profile
596 words.
I saw Roger posted his Gamer Motivation Profile, which “motivated” me to take the test myself. Many others have also done it, including Rakuno at Shards of Imagination, who links to surely at least a dozen others. Anything I can do to help dislodge that Bartle thing-the test that our gaming neanderthal ancestors* created from stone knives and bear skins and VT100 terminals and MUDs-from the public discourse is a win.
I didn’t care for some of the wording of the questions or the vagueness of the responses.
First of all, pretending I am “someone” else is extremely different from pretending I am “somewhere” else. Beyond that, is this question asking if I think it’s important to literally believe I am someone else? That is sort of impossible for me, so I would have to say “not at all important.” “Pretending to be someone else” is the job of an actor, not a gamer. Still, it’s fun to role-play sometimes, so I might answer “somewhat important” if this question is intending to ask if I think role-playing is important in gaming. Or does the question mean to ask if I think it’s important to see experiences through the eyes of someone else? As in, roughly the experience you would get from reading a book or watching a movie? I might answer “extremely important” if that’s the intent, but that’s very different from “pretending to be someone else.”
To say nothing of how “slightly important” and “somewhat important” is the same answer, and there is little semantic difference between “very important” and “extremely important.” At the same time there is a world of difference between “somewhat important” and “very important.”
Overall I found the “test” to be driven considerably more by marketing forces than any kind of scientific study. It’s one big marketing exercise, in other words. A way to funnel information to game makers so that they can make games that specifically target the exact kind of game that gamers think they want, so the executives can maximize profits with the least amount of risk. God forbid anyone try to make an original, creative game no one’s ever tried before that doesn’t neatly fit into categories for easy consumption!
Anyway, I noticed something interesting about other people’s responses. Some people’s graphs were really widely scattered among many different interests, ie. more of a circle, while others were very specific in their interests, and their graphs came out more like a line or a point, like mine is.
I have no data to base this conclusion on, but I wondered if younger people tended to have broader gaming interests, while older people like me have developed more refined interests over the years. I’ve learned over the years what kinds of games I tend to like and what kinds I don’t, so I know which games to avoid. But in my early gaming days, I bought anything willy-nilly and played whatever was available. (Of course, back in the stone ages, there wasn’t much available so you didn’t have much choice.) It would be interesting to see what my responses would have been in the late 90s, as opposed to now. Or in the late 80s, for that matter.
Despite the inherent flaws in these kinds of things, it was an amusing way to kill a bit of time on a Sunday morn.
- Actually I’m one of those gaming neanderthals. Although I never played anything on a VT100 terminal and I never played any MUDs.
Archived Comments
bhagpuss 2020-05-03T18:26:27Z
As I commented on Roger’s blog, this test has been around for years. I can’t remember when I first did it but it feels like at least a decade ago. There have been at least two previous rounds of blogging about the results, too. I’d love to know what’s set off another round.
I completely agree on the arbitrariness and vagueness of the questions but I think you may be overthinking things just a tad. The someone/somewhere dichotomy is indeed vast in other contexts but here it plainly just means “do you like pretending?”. i.e. Do you use games as a catalyst for your imagination or do you just play the game for the sake of playing the game? And while you’re right that there’s not a lot of semantic difference between “very” and “extremely”, in all tests like this the adjectives are just there to indicate direction. Many tests would simply use numbers and tell you the least favored was the lowest number and the most favored the highest. So long as you can see, visually, that “exteremely” is further to the “most favored” end of the scale, than “very”, it could just as well say “kipper” and “tiddleywink”.
Quantic Foundry is Nick Yee’s company. I first did a survey for him back when i was playing EverQuest sometime around the turnnof the century. At that time I think he was sending them out as part of his thesis although whether for his Batchelor’s, Master’s or PhD I can’t remember. He was doing that for a while and then he parlayed it into what seems to be a full-time career. What QF do with the data I hve no idea but he’s been gathering it for a long, long time.
Jeromai 2020-05-03T19:56:54Z
I’ve done the test ages ago as well. I’ve rarely brought it up because I don’t really see the usefulness of it for other players, whereas Bartle is more about the interaction between players and the world. It mostly tells the individual person what they already know, and game companies the varying percentages of players who are motivated by different thing.
As for the immersion/fantasy component, frankly, if you didn’t quite get the question, I think you can safely score yourself lower on the comparative scale between gamers. I score very highly on it.
The difference is this: I rarely play “myself” in a game. People like, say, Belghast will always put themselves as a person into the game. All his characters are Bel something or other. Bearded, mustached Bel. For me, I am rarely just Jeromai unless I feel I need to be identified. Every character has a different name, possibly a different personality and backstory. I end up more serious and aggressive playing a charr, whereas I get seriously more sarcastic and snarky when I play asura characters. When I play a game like Skyrim or Fallout, I will choose differently based on the name and personality of my characters, and not what “I” as the player might want. The warrior two-handed axe-wielding werewolf lady is definitely joining the Companions (warrior guild), whereas the male sneaky vampire mage is destined for Winterhold. The player playing themselves might just join both, because hey, access to all perks, and see both stories, why not? See the difference?
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