About those Neverwinter Feats. Is it just me, or is it really hard to get excited about spending points that only increase your damage/whatever by 1%/2%/3%? I mean, statistically speaking, there isn’t much difference between a 3% increase and a 0% increase, right? It seems very … anticlimatic. Two clerics side-by-side, one with 3% increase, and one without – you won’t be able to tell the difference. "Woohoo, I leveled up after all that work, now I get to increase my damage from 500 to 505 points! That’ll make all the difference in future combat!"
Just sayin’ I wish there were more Feats with 10%/20%/30% benefits, or better yet, 20%/40%/60% benefits. Maybe that’s too much. But still, it’s not like you’ll be one-shotting things. Maybe it should be 15%/30%/50%. Anyway, it just feels like you should get a bigger measurable effect from a Feat when you level up instead of a largely psychological benefit.