Landmark

25 entries. 11,956 words.

2013-10

  • What Is EQLandmark?. 2013-10-18. I read on Inventory Full (still an awesome blog name) about this thing coming out called EQLandmark. I do not know what it is, but it sounds like some kind of new game in the EQ universe. Bhagpuss then mentioned something about making a Heroic character in EQ2, and I got sidetracked. Because I have some EQ2 characters too, and I figured I’d better log in and make my own Heroic characters, too.
    • MMORPG
    707 words

2014-01

  • Not Cool, SOE. 2014-01-10. Yeah, so we’ve been waiting for Everquest Next Landmark, right? We all thought they would start in January, right? We all bought an alpha or beta package even though we don’t want to admit it because it’s stupid to buy beta access for a free game, right? So what do you think goes through my mind when I get an email with a subject that looks like this: Ultrviolet, you’re invited to play EverQuest Next Landmark!
    • MMORPG
    196 words

2014-02

  • Landmark First Impression. 2014-02-02. Apparently the NDA was lifted, so here’s my first impression of the game: It doesn’t have invert mouse yet, so it’s a major, major chore to play it. It literally boggles my mind that devs don’t include this in their alphas, or even their finished games. I mean, surely it must be a built-in feature of the game engine somewhere, right? Even if it’s a stupid registry key somewhere, show me where it is!
    • MMORPG
    80 words
  • Landmark – Paying For Alpha. 2014-02-07. On the issue of paying for Alpha access, I’m having a hard time getting worked up about it. On the surface it seems like an outrage, but the more I think about it, the more it sounds conceptually identical to pre-ordering. It’s long been a trend that if you pre-order an MMO, you get “early access.” I remember this was the case way back with Warhammer Online. It’s just that now, instead of 5 days of early access, you get 5 months of early access.
    • MMORPG
    481 words
  • Landmark – Now With Inversion. 2014-02-11. Last Wednesday, SOE patched Landmark with a pretty significant list of bug fixes. The only part that mattered to me, of course, was the addition of an invert mouse option. Yay! I can play! I’m still not going to build anything complicated, though, because … well, it’s going to get wiped. Either accidentally or intentionally. So there’s no point in wasting the effort. So basically all I’ve done so far is run around and chop down trees or dig holes in the dirt.
    • MMORPG
    399 words
  • Landmark – Copper Found, Europe Bound. 2014-02-13. Landmark continues to be a relaxing gathering experience. Remember when I said I couldn’t mine anything but Dirt, Stone, Tourmaline, and Agate? Well it turns out I had been running around all this time in a Tier 2 zone with a Tier 1 pickaxe. Doh! I have no idea how I got to Tier 2, but to get back I had to run to the central hub thingy-which probably has a cool name but I don’t know what it is-and click the big crystal hanging up in the air.
    • MMORPG
    520 words

2014-03

  • Landmark et al – Take My Money!. 2014-03-03. Here’s my feedback to SOE regarding Landmark’s proposed monetization plans: Hey can I just pay you and not get spammed with advertising for potions and costumes? That would be super. Oh, and by the way I already paid you. Maybe factor that into your plans, too. Also, are you ever planning to increase the percentage of your game that is finished? It’s been at 60% now for a month. (Okay, that probably wasn’t fair.
    • MMORPG
    209 words
  • Trove Is A Better Landmark Than Landmark. 2014-03-13. I’ve been dipping into Trove a bit more lately, because it’s become quite stable. I don’t know how to say this politely, but it’s a much better game than Landmark. :) Trove plays a bit like what we’ve been told Landmark will be. That is, you can explore, fight monsters, level up, find resources, craft stuff, and build stuff. The thing about Trove is that after about three months of alpha, all of those things work.
    • MMORPG
    364 words
  • WildStar, ArcheAge, and Landmark. 2014-03-21. Some random news bits. I pre-ordered WildStar, which now allows me to finally play in the beta. By the way I did sign up for the beta many, many long months ago, but they never invited me. They thought they could keep me out, but who’s laughing now? Trion is apparently hoping to get ArcheAge out this year (2014). That would be super. I hope it’s after summer, though, so that I can be sufficiently bored with WildStar before it comes out.
    • MMORPG
    162 words

2014-04

  • Landmark – The Dreaded Cobalt Pick. 2014-04-02. Last week I had some generally negative things to say about Landmark, so I thought I would balance it out with some positive things this week. And then follow it with something negative again. I spent a big chunk of time on Saturday playing Landmark the first significant time I’ve spent in the beta. It occurred to me that Landmark is essentially an endgame gear grind from the moment you step into it.
    • MMORPG
    600 words
  • Landmark – Ancient Rootstocks Found At Last. 2014-04-05. A quick followup to the Cobalt Pick debacle: The last Landmark patch fixed the invisible Ancient Rootstock trees. They are still rare, but now it’s more like 1 in 50 trees instead of 1 in 50,000,000 trees. That’s an acceptable level of rare-ness for me. It’s rare enough that you feel a small thrill of victory when you find one, but not so rare that you want to quit playing.
    • MMORPG
    70 words
  • H1Z1 – You Have Got To Be Kidding Me. 2014-04-18. So. H1Z1. Another zombie game. That’s already enough to make me not care about it. Zombies were old when The Secret World came out. (Yes, TSW is already an MMO with zombies.) Zombies are now so old that you can’t help but roll your eyes whenever you see another zombie game. “But wait, in this one the zombies can breakdance! See how relevant we are!” No. Zombies are dead. Pun intended.
    • MMORPG
    350 words
  • Landmark – Listening To Players?. 2014-04-21. I have to disagree with MJ at Massively when she writes, somewhat defensively, that SOE is doing a good job providing what the players want in Landmark. I like MJ and all but SOE has definitely not listened to any of my feedback. Like for example when I keep asking for them to turn it into an actual game. If they are listening to anyone, they must only be listening to people who just want to build fancier houses and role-play in them.
    • MMORPG
    483 words

2014-09

  • Landmark’s Combat Update. 2014-09-08. Is something I know very little about. I re-downloaded the game and eagerly logged in. Combat was here! Finally something to do besides dig up ore! My claim was long since gone, which was fine because it had nothing on it except some crafting tables. I ran to the crystal hub thingy in the middle of the map-an object that I still don’t know what to call-and found the right table to craft a weapon.
    • MMORPG
    • Reviews
    • Status
    499 words

2015-01

  • H1Z1 – Early Access Already?. 2015-01-15. So apparently John Smedley of SOE called PvE players “disgusting carebears” on Twitter. (Covered by TAGN, BioBreak, and Clean Casuals.) It’s yet another example of how executives should never attempt to be funny in public. More interesting to me was the sudden news (to me, at least) that H1Z1 is launching on Steam today (January 15). (Well, I say “launching” but I really mean “crowdfunding” because it’s an Early Access game.
    • MMORPG
    • Responses
    227 words
  • Arbitrary Mid-January Status Update. 2015-01-19. I’m in a “bouncing around between games” mode at the moment, now that I’m done with Elite: Dangerous. I’ve been logging into two or three or four different MMOs a day, looking for one to capture my imagination. Level 100! WoW. My WoW subscription runs out on the 20th, and I won’t be renewing. WoW is a fun game, but I always tire of it pretty quickly. I did manage to reach level 100 with my Hunter and upgrade my Garrison, though.
    • MMORPG
    • Status
    1,043 words

2015-02

  • Something Witty Like: SOE’s New Daybreak. 2015-02-05. Breaking News! (Not.) SOE is turning into Daybreak. I don’t read as much doom and gloom into this news as SynCaine does, but if Daybreak intends to take a more cross-platform stance, it could mean EverQuest Next will end up a lot more controller-friendly than we PC MMORPG gamers might like. You can already sense it with Landmark actually. You’ve got a left button ability and a right button ability and that’s about it.
    • MMORPG
    • Opinion
    • Responses
    565 words
  • The Forest, A Visual Feast. 2015-02-11. In January, I went through a phase where I wanted to play some survival-type games. I’ve been intrigued by The Forest ever since I first saw it show up on Steam, but I generally try to resist buying Early Access games, particularly from unknown sources. Until one day when I was bored out of my mind with my current games and wanted to look at something new. And hey, it was only $15.
    • Pre-Release
    • Reviews
    • Single-Player
    • Steam
    756 words
  • Storybricks and The Nature Of The Internet. 2015-02-23. More alarming news about SOE/Daybreak/EQNext. Speaking as a gamer, even if EQNext had launched with the Storybricks AI (and I use the term “AI” loosely) included, it almost certainly wouldn’t have been as impressive as it sounded (see this demo), and it probably would have ended up being a non-factor in the game like that UO “artificial life” thingy. I’ve been very skeptical of SOE’s claims of “emergent behavior” ever since they first started talking about it.
    • MMORPG
    • Musings
    • Responses
    231 words
  • Progression Report – February. 2015-02-28. I think I’ll make this a “thing” and do a monthly progress report of all the MMOs I’m playing. I started running a time tracking program* called ManicTime so I can actually record precisely how much I’ve played every game now. FFXIV (22 hrs)**. I unlocked most of the new 2.5 dungeons and World of Darkness, however I haven’t actually gone into any of them yet. (To this day I’ve only done one level 50 dungeon-Amdapor Keep for the Relic quest.
    • MMORPG
    • Progression Report
    • Status
    1,168 words

2015-03

  • The Line Between Hand-Crafted And Random. 2015-03-09. Syp generated some conversation and controversy by posting a somewhat strongly-worded post against procedurally-generated worlds, but I think he’s absolutely correct: If a developer tries to cut corners by substituting a computer-generated world in place of what should have been a hand-crafted world, it probably won’t be fun. I’m not sure which game he was talking about, but it might have been Crowfall or H1Z1, both of which embrace procedurally-generated worlds and claim to be MMORPGs.
    • Opinion
    • Responses
    423 words
  • On The Radar For 2015. 2015-03-30. Last time I did this. Note that some games aren’t on the following list because I have either a) forgotten about them, or b) never heard of them. MMORPGs I’m Looking Forward To These are games that I’m still anxiously awaiting the opportunity to play, because I haven’t yet seen or heard anything to wreck my enthusiasm. Black Desert. I keep seeing good things. Skyforge. I keep hearing good things.
    • MMORPG
    • Musings
    • Pre-Release
    • Predictions
    799 words

2015-05

  • NBI Talkback – Early Access. 2015-05-14. Early Access and Kickstarter – Do you support unfinished games? This question is worded a little ambiguously, perhaps intentionally... what does "support" mean? I certainly support the development of new games, by which I mean that I always want people to try to make games. As for financially supporting unfinished games, sometimes I do and sometimes I don't. I've been refining my criteria (see below), but it depends on the situation.
    • Community
    • MMORPG
    • Opinion
    • Responses
    704 words

2016-03

  • Goodbye EverQuest Next. 2016-03-13. I don’t have much to add to the EverQuest Next wake that hasn’t already been said, except for this possibly controversial thought: I’m kind of glad they cancelled it. Wait, wait, let me explain. We’ve known all along that Landmark was the prototype for EverQuest Next. I don’t know about anyone else, but I was dreading the day that they released Landmark with Norrath assets and called it EQN, because Landmark is not a very good game.
    • MMORPG
    • Opinion
    • Responses
    125 words

2017-01

  • Daybreak Closing Landmark. 2017-01-06. In the most shocking news heard since WildStar announced they were going free-to-play, Daybreak revealed they will be closing down Landmark in February. I bought one of the $99 Founder’s packs. I don’t exactly remember why, but I remember seeing that video showing them digging holes in the ground and thought that was pretty dern cool. It turned out to be the most ill-advised game purchase decision of my entire life to date.
    • MMORPG
    • Snap Judgment
    795 words