Why I Can’t Follow WoW’s Story

I hadn’t had a chance to play much WoW since Tuesday, so I logged in Thursday night to continue my adventures with my Mage and his new Ebonchill gizmo. I hadn’t done much of anything since he obtained his Artifact.

When I logged in, I had a quest to turn into the Great Alakazam, or whatever his name is. (I can’t quite make it out in the picture below.) I clicked him and turned in the quest, not really paying attention to what it was. I vaguely remembered this guy was supposed to find more mages to bring into “my” class hall.

WoWScrnShot_090116_192717

He had another quest which I accepted. I didn’t remember anything about what I was supposed to be doing or why, so I expected to read this quest and have my memory jogged about what I was doing. This is the quest I got:

WoWScrnShot_090116_192717_cropped

Basically I was supposed to pick the first zone to go to in the Broken Isles.

On a game mechanics level, it was obvious what I was supposed to do and why. This was where the “scale-the-zones-to-your-level” started to come into play. I could go anywhere that struck my fancy.

From a mechanics perspective, that’s pretty cool. I like it.

But then I started to think about my character. Why exactly was I supposed to go to a zone at all? What’s my character’s motivation here? Am I looking for something? I already got my Artifact, which was the last thing I remember I was supposed to be looking for.

Again, this is the point where I would read the quest text to refresh my memory. Re-reading it, I see that I’m supposed to “get this show on the road” and “plan my first moves.” Um, what? Moves for what? What show? I’m holding the Great Powerful Artifact right in my hand. Shouldn’t I just go to Legion Headquarters and kill the Big Bad and save the world? I thought that was the whole point of getting the Artifact in the first place.

People who understand WoW are probably screaming at their screens now about how obvious the answers are, but my point is that if your only source of information is the text in the quest dialogs, it’s not obvious at all.

I thought that perhaps the last quest had some crucial information that I missed, so I went looking for a way to bring up a list of quests I’d completed. If there’s a way to do that, I sure couldn’t find it. Once you finish a quest, all that knowledge is apparently gone forever. (Yes, I know I could go to a wiki and find every quest ever made. That’s not the point.)

I figured there must be something on the map itself that would give me an explanation.

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Not really. Just a list of zones. I zoomed in on one to see the explanatory text. Here’s the one for Azsuna, where I ended up going:

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Um okay. Khadgar is “planning an expedition.” That’s really informative. Why do I care about this expedition, exactly? Where is he going? What’s he hoping to find? (I’ve already gotten the Artifact, Khadgar!)

And, again, who the hell is Khadgar? :)

(Okay, I remember him from earlier in the expansion, but I still don’t know who he is or why I’m taking orders from him.)

Browsing over the other zones I discovered that Khadgar apparently had plans for all of the zones, simultaneously, a feat which I found somewhat incredulous.

(By the way, do we really need to see how much gold we’re going to get from quests any more? Is anyone even the slightest bit motivated by how much gold or experience a quest gives in WoW? 1.54 gold is not even a significant amount for me. That would buy, like, one copper ore on the Auction House.)

It turned out there was more information when you click on Accept.

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Okay, at least there’s a little bit of meat here. But it just raises more questions than it answers.

First, he says we need to reseal the Tomb of Sargeras. Okay, sounds good. You might think he would then go on to explain why we need to do that, but you’d be wrong.

The very next thing it says is that Khadgar has uncovered information about an ancient relic which might stop the Legion.

The first thing I’m thinking is that well maybe that information is in that Tomb you want to seal, Khadgar. Maybe don’t seal the Tomb then. And what is that Tomb anyway? Why do we need to seal it? What’s in there that’s so bad? Who or what is a Sargeras? Why do I care about him, her, or it? Why do I care anything about these Broken Isles? From my Mage’s perspective, I’ve never even heard of them before.

And by the way, I just got an ancient relic. It’s called Ebonchill, a supposedly devastating weapon of mighty power. Now you’re telling me I need another gadget? Nobody told my poor little mage that stopping the Legion was going to be an endless scavenger hunt. Maybe just let the Legion have the Broken Isles. What do I care? Are any of my Mage friends there? Do I have a Mage house there? Mage family? Did I go to Mage high school there?

No to all of the above. I clearly remember going to Mage high school somewhere around Ironforge. (And the Legion isn’t bothering them anymore.)

Somewhere on the Internet, there are probably very reasonable answers to all of my questions, but the point is that there are no answers in any of the quest dialog text. What I showed above contains every piece of information given to the player in the game. Is it any wonder that everybody just skips the quest text in WoW?

And that’s one small example of why I never know what is going on with WoW stories and lore, and why I’m never immersed in the game world. It’s purely a mechanics game for me.

Early Legion Impressions

So far Legion is … well, just like playing WoW.

On your mark, get set, ...
On your mark, get set, …

I only played for about an hour and a half last night. I stopped right after I got my Mage Artifact staff Ebonchill. Obviously I haven’t seen all there is to see in Legion, but it starts out with … quests. Just like you’ve done in WoW for the last 50 bazillion years.

As yet there is no emergent new gameplay to be seen, which makes it a bit less interesting for me than the pre-expansion Invasions. I hear there will be something like Invasions somewhere in the expansion, though. Here’s hoping.

As per usual, this WoW Lore newbie has no idea what is going on or who any of the people or places are that the quests refer to. They really don’t explain much in the quest dialog text itself. I can only assume that there are external sources (like the trailers maybe, or comic books, or fan sites that deep dive into lore) that give some context to all of this.

Not understanding the lore is nothing new for me and WoW, though, and it wouldn’t stop me from playing. I mention it though because it would be nice if they could put some thought into helping new, super casual tourists to understand the characters and story. (Inside the game that is.)

Oh! I just thought of something they might try. They could link to the previous quests in previous expansions that would give you the background you need for the current story. In the quest text somewhere, it might say, “Click here to get the Level X quest that introduces Character Y.” (Like Khadgar, for example. I have no idea who he is or why he’s important in this expansion. And the whole thing where Jaida(?) stormed out of that one meeting. Who the heck is Jaida?) They could provide a whole list or index of the previous quests. Something like that. Maybe somebody could make an Addon like that.

Anyway, on to other things. I really like the concept of the class halls. It ensures (I assume) that each alt you play will have a different Legion experience. I don’t know how far the unique class path goes, but I hope it goes beyond the point where you get your Artifact weapon. So, for people who play lots of alts, this should be a bonanza. (I only have two characters at level 100 though.)

Unfortunately it was a huge disappointment when I got my Artifact and came back to my class hall to find a whole bunch of other players were trespassing all over the space that I thought I would have all to myself. Let’s hope I don’t have to spend a lot of time there watching people run in circles and jump up and down.

One thing that was a big surprise to me was how hard it was to get my Artifact. I’m playing a Frost Mage, who I just leveled from level 74 to 100 using Invasions. I thought I had all the ilevel 700 gear, but I got killed six or seven times in demon-occupied territory.

Likely to be attacked indeed...
Likely to be attacked indeed…

(I’m sure it had nothing to do with the fact that I learned nothing about how to play my class solo from those Invasions.)

My experience of soloing with the Mage class over the years is basically that you need to stand there and kill the other guy before he kills you. Kiting is usually not an option since all the best spells have a cast time. The Mage has nothing in the way of self-heals, and also when starting Legion, I realized I had no healing potions because in leveling to 100, all of my previous potions became obsolete, and I never bought any new ones. (I don’t even know where to buy them.)

Usually the mobs in WoW are pushovers so killing them quickly is easy. But it wasn’t the case here. So it was that in fighting the Big Bad to get my Artfiact, I had to pull out every trick I could think of to increase my damage output and mitigate damage input. I think it took four tries before I got him. It was a very unexpected obstacle to overcome, since I seem to recall blowing through everything at light speed in the last expansion.

This is a good thing, right?
This is a good thing, right?

Not that I’m complaining, mind you. It’s kind of cool to be challenged in WoW for a change. As yet I can’t tell if it’s just me or if they have actually designed it to be challenging. (My bet is that it’s me. I probably missed an obvious button I was supposed to push that would insta-gib the guy.)

Melee Classes in WoW

While leveling my alts in WoW, it occurred to me that I don’t ever play any melee characters. I have a Warrior–two of them in fact–but I just don’t like Warriors in WoW. My very first character in 2006 was a Warrior, who I leveled to about 20-something and gave up on because I kept getting killed by those stupid Defias (or whatever they’re called) guys in Westfall. (Back in those days if you ever got jumped by 2 mobs you were basically dead–at least I was–hence my switch to a Hunter.)

Since 2006 I’ve tried to revive that Warrior many times. I even made a new Worgen Warrior several years ago, hoping the werewolfiness of it would make it more interesting. Alas, nope. In fact I found the warrior combat animations quite a bit more silly-looking as a Worgen.

When I think back on that Worgen Warrior’s run to level 20-something (which incidentally took about 1/100th the amount of time as the 2006 Warrior’s rise to level 20-something), I think I know what the problem is.

It’s the timing of the key presses. I’m so used to Rift classes where you can and should hit a key on every single global cooldown, whereas with the WoW Warrior it seemed like sometimes you need to NOT hit a key and instead utilize auto-attacks and wait patiently for the next GCD, which feels weird. That’s probably why I’ve always gravitated toward ranged classes in WoW, which all seem to have some kind of “shoot” ability on every GCD.

(Except now Beast Mastery Hunters run completely out of focus if you mash a key every GCD. Boo.)

I have some kind of problem with all the other melee classes too. I’ve never liked Rogues in WoW, though I suppose they are probably sufficiently altered by now that I wouldn’t recognize them from the last time I played one (c. 2006-2008). Still, I have a visceral dislike of the class from when they were stealthing around and sapping me in arenas. I guess in my mind, only griefers play Rogues. :)

I tried a Death Knight a couple of years ago but I found it too complicated for me to bother with. I recall something about green, blue, and red abilities, and having to combine or chain them for optimum results. It was too much work for a game I knew I wouldn’t play very much.

I don’t think I’ve ever played a Paladin more than a handful of levels before. They just felt very boring to me, starting out with that wooden mallet that looks like it would be more suited to a carnival’s strongman strength-testing bell game. Perhaps I should give it another try with the latest patch. Maybe I should boost one to 90 or 100 and skip right over the boring parts. Then again, it isn’t very likely I’m going to tank or heal in WoW, unless I start my own static group, which is about as likely as me starting my own sketch comedy troupe.

Shaman? I think it has some melee abilities but I think of it as a ranged DPS or healer class, and both of those roles are better served by other classes.

I played a Monk for about 15 levels in my last burst of WoW time before Draenor, but I don’t remember being that excited about it. Again, it felt more complicated than I wanted in a WoW class. I felt obligated to make one though since every dungeon I ran had a Monk in the top DPS slot.

What else is there? Oh, the new Demon Hunter is kind of meh to me. I only played it for like 30 minutes though.

I gather that the Hunter Survival spec is sort of melee-based, but I’ve never tried it, and what’s the point of a melee Hunter anyway?

I’ve felt for quite a while that WoW’s classes are the weakest part of the game. I’ve always had a hard time finding one that I like over the long term. (Not to mention they usually change them if you do happen to find something you like.) There’s always something “off” about them.

Little Mage fending off Fel invasions.

For the moment the Mage is my favorite class. Frost spec for soloing and Fire spec for groups. (Arcane spec for rolling through old dungeons to farm materials.) It’s mildly challenging to solo with it, but easy to play in groups, and having teleportation is really handy. I also like how they gave you a Talent in the Frost spec so you don’t need to summon the Water Elemental. I never liked that thing. (The constant bubbly sound got on my nerves.) And the fact that my Mage is a tiny little Gnome is sort of apropos to my overall involvement in WoW.

WoW Invasion Level Tally

WoW leveling tallies from the Invasion events so far: Mage from 73 to 87. Warlock from 50 to 60. Priest from 34 to 52. Druid from 23 to 32. My goal is to get the Priest and Druid to 60 before the end of the event. That will give me three choices from which to pick my two level boosts (one to 90 and one to 100). (My understanding is that if you boost from 60 it will also boost your professions too.)

(In truth it will almost certainly be Warlock and Priest, because I don’t like the Druid class that much. On paper it’s awesome but I don’t like the look of any of the shape-shifted forms.)

It seemed like the experience gains were about right to me over the weekend. However it’s definitely on a curve: The higher your character level, the less experience you get per Invasion, and thus the slower the leveling.

I got noticably more XP from participating instead of AFKing, with bigger mobs generally giving more experience than littler mobs. Also it seemed like all you had to do was tag a mob to get the full experience from it. Many times I came up late to groups killing the big skull-mobs, threw in a hit or two at the very end, and still got a bunch of experience from it. (I was never in a group so I don’t know if that affects XP gains.)

I’ve long since lost interest in opening any of those Legion chests. The chests fill up my inventory and when I run out of space I put them in the bank. My assumption is that if I wait until I get to level 100 to open them, they’ll have ilevel 700 gear in them. Maybe that’s wrong. I guess I’ll find out in the coming years if these characters ever get to 100. (Of course, I’m sure the first quests in Legion will also have ilevel 700 gear so it doesn’t matter either way.)

I have to admit to having a lot of fun with the whole Invasion process this past weekend. I spent more time playing than I intended to, and cancelled some boring chores because of it. It just seems like time disappears when you’re "into" WoW. One minute it’s morning, then the next minute it’s afternoon and raining and too late to mow.

Maybe "fun" isn’t the right word exactly. Maybe "comfort" is a better description for the feeling from playing WoW lately. These kinds of large-scale group events where you can participate anonymously are especially comforting to me in a way that dungeons aren’t. They are easy and predictable and I know exactly what to do. That’s really an attractive prospect at a time when everything in real life seems nerve-wracking and chaotic. (EG. My house is now covered with boxes and I have no idea where any of my possessions are, and the task of finding and organizing them is completely overwhelming.)

The problem that I’ve always had with WoW, though, is that it tends to become repetitious or unrewarding too quickly. It’s too easy to see behind the curtain, where it’s revealed that nothing fundamentally new awaits you no matter where you go or what you do. Let’s hope Legion will be different.

P.S. It’s amusing to participate in these events sub-level 60, and especially sub-level 40. Everyone else takes off to fly to the next boss, leaving you in the dust to hoof it on your roughly-turtle-speed ground mount, hoping to even reach the next boss before everybody else kills it. There’s always a few stragglers putt-putting away along the ground, having to go around obstacles instead of over them, straining and hoping to keep up with the cool kids, looking somehow vaguely embarrassed about their slowness.

Legion Ordered

I went ahead and ordered Legion. Why not? I had fun with the last expansion. For a little while, at least. And a level 100 boost is worth a fair chunk of change to me, considering it normally takes me years to get to the level cap in WoW. (Although I confess I have yet to use the level 90 boost I got in the last expansion.)

My second-highest level character in WoW is a Gnome Mage at, now, level 77, thanks to a handful of Invasions. This was also one of my original characters from back in 2006. I hear the experience gain from Invasions has gone down so I guess I won’t quite get the free ride to 100 that I’d hoped for. Still, I picked up four levels a lot faster than I would have through questing. And as it turns out, maybe fast leveling isn’t such a blessing for this character.

While playing this Mage over the last few days, I remembered that my professions were Enchanting and Tailoring, which was cool because I could simply disenchant all the extra gear filling up my inventory from the Invasions. (Oddly, none of the Mage gear I got from the Invasions was better than what I’d previously obtained from dungeons.) Unfortunately I kept getting the dreaded message, "Your enchanting skill isn’t high enough." Then I came face to face with the reality of what a royal pain it is to level the Enchanting profession and keep it roughly at the same level as the gear you get.

Maybe you folks who’ve been playing for years and now have 50 bajillion gold stockpiled don’t remember how difficult it was. For your amusement, when I started a few days ago I had about 200 gold on this Mage. Let’s just say you can’t buy very much at the Auction House with 200 gold. Even the most meager of trade skill supplies are 1 or 2 gold each. Even if I’d had millions of gold, a lot of the materials weren’t there anyway. So I had to find most of my Enchantment materials the hard (ie. slow) way.

It’s a pain, but I have to say it was quite a bit of fun soloing my way through TBC dungeons (in the 60-70 range) farming materials for enchanting and tailoring. (I even skipped a bunch of Invasions.) Most of my experience with the Mage over the years has been that it’s slow, squishy, and underpowered, but when you’re over-leveled, invincible, and can 1-shot every mob on the run, it’s really fun. :) I pretty much just Arcane Blasted everything in sight, including bosses.

Getting to the right dungeons took a while though. I realize this is probably whining, but it sure takes a long time to get around the world in WoW. Since they are now implementing Rift Zone events so well, it would be nice if they could also install a Rift Porticulum in every zone too. Or maybe the dwarves could get off their butts and expand the subway system beyond just Stormwind and Ironforge. They’ve had plenty of time now to dig an underwater tunnel from the Eastern Kingdoms to Kalimdor too.

Speaking of Rift, next I’ll be spending more money on pre-ordering Rift’s Starfall Prophecy so I can get all the sneaky pre-order benefits that require you to order early. It’s an expensive time to be an MMORPG player.

Legion Pre-Expansion Invasions Are Fun

I had fun with the WoW Zone Events aka. Invasions over the weekend.

But first, the biggest news from my weekend was that I finally moved all my furniture from the old rental house into my new house. I achieved my goal of picking the hottest day of the entire year to move. I believe it was upwards of 95 degrees Farenheit with a heat index of 105. (Google tells me that’s 35 and 40.5 Celsius, but that doesn’t sound nearly hot enough to me.) The temperature reading inside the old house was 92 by the time we left. Since I am not currently dead, I must have stayed sufficiently hydrated.

But enough about that. I re-subbed to WoW on Friday night because I kept reading about these pre-expansion Invasions. They sounded a lot like Rift Zone Events, which are pretty fun, so I thought it was worth $15 to check them out. I logged in to find that my talents were reset and I had no idea how to play my 100 Hunter anymore. This is not surprising, because it happens basically every time I log in after being away for a while.

I’m no expert but this time it seems like they’ve really pared down the number of rotation keys, because now I think I’m down to three abilities with Beast Mastery. I’m probably doing it wrong though. (I routinely forgot to summon my pet, so that’s how good I am at playing the Hunter right now. Not that it matters, because you can almost auto-attack everything and still succeed in WoW.)

Friday night I went through the Broken Shores quest thingy, which was kind of cool I guess. I literally had no idea who any of the characters were in that story so I had zero personal investment in it. I must be the worst WoW lore consumer in the world because I kept seeing all these people doing these heroic things and I kept asking myself, "Am I supposed to know or care who this is?" The answer must obviously be yes, but I sure didn’t. The only name I actually recognized was Sylvannas, but it took me quite a while to remember where I knew that name from. (From the early levels of playing my Undead Warlock ages ago.) Perhaps they should have put a refresher course in one of those cut scenes at the beginning for people like me who only pop into WoW for a month or two every couple of years.

Side gripe: I found it kind of annoying that the cut scenes were in a lower resolution than the actual game video.

Later I learned that most of those names in that Broken Shore event were found in my Garrison, which explains why I didn’t recognize them, since I stopped playing WoW about the time I finished my Garrison. I hadn’t even built a Shipyard. Strangely, when I looked around my Garrison, it seemed like there were quite a few more people there than when I last left it. It looked like a thriving metropolis. I guess it expanded while I was gone.

It wasn’t until Sunday that I got to experience my first Zone Event aka. Invasion. In short, they are fun. (I hate to be a smug sarcastic bastard about it, but seriously, if you like the gameplay in these WoW Invasions, you might want to check out Rift.) I picked up a bunch of item level 700 welfare epics for my Hunter (previously I think I was somewhere around item level 580-something). In typical WoW fashion, the events are really easy, except for when you get killed for no apparent reason. But since the Invasions typically take place right on top of a graveyard, it’s no big deal.

Then I discovered the true purpose of the Invasions: Leveling alts. I spent a little time playing my Mage (73) and Warlock (43), participating in one or two events each, trying to figure out how the new specializations and rotations work. Again, I feel like everything was simplified. It’s like they really, really want you to play one specific way with these updated specializations. Any skills that deviate from the baseline are gone entirely. Also am I crazy or can I switch between the 3 specializations at will now? I think you used to have to pick only 2 of the 3. Maybe I should, like, you know, read the patch notes.

At any rate I give the Pre-Expansion Invasions a thumbs-up. For me, they’re going to be a nice way to grab some levels for my alts without having to resort to dungeons or questing. I like doing group events without having to know or care who I’m playing with. Actually I wish they would make these Invasions a permanent addition to WoW because they were my favorite things to do in Rift. Unfortunately Rift’s population is too low to sustain the zone events everywhere now, but even in these dark days WoW still has a comparatively huge population to support something like that.

Reactions To WoW Legion

World of Warcraft Legion

World of Warcraft is so far off my radar right now that the announcement of the new Legion expansion* is about as interesting to me as a deer tick. Even that horrible analogy was more interesting to me. It’s not that I don’t like WoW when I play it. It just doesn’t hold my attention for very long.

There are two things I just don’t understand about WoW fandom: The first is how people can look around at all of the MMORPGs out there and decide that WoW is the only one they want to play, and the second is how anyone can follow any of the lore that happens in WoW.

The “Burning Legion” mentioned in the sort-of-kind-of trailer means absolutely nothing to me. I guess we’ve seen them before? It says they’re “back” so I assume we drove them off in a previous expansion or something. Wait are those all the demon dudes wandering around in Hellfire Penninsula? Hey, maybe I know more than I thought I did.

Before Draenor came out, I remember a lot of discussion about how we were going to be time traveling into the past, or something like that. I bought and played Draenor. I don’t remember one single quest dialog telling me that I was traveling into the past. I didn’t know why there were Orcs and Draenei fighting it out in that expansion. I didn’t know why the Orcs wanted to time travel. Or maybe it was the Draenei doing the time traveling. Maybe it was a cosmic worm hole. I have no idea. Maybe I should have known why Orcs and Draenei were fighting ever since Burning Crusade, when the Draenei first fell out of the sky or whatever. I leveled a Draenei priest through those starter zones, you’d think I would know their backstory.

But I don’t even know how to spell “Draenei” without looking it up, that’s how disconnected I am from WoW lore.

Anyway WoW fans’s heads are probably exploding with disbelief right now, but for a casual player who doesn’t follow WoW, it was not obvious what was happening there at the beginning of that last expansion or why it was happening. And I didn’t just click through the dialogs either. But even if I had, it should still have been obvious what was going on if time-traveling was taking place. You’d think maybe somebody could have said out loud in one of those cut scenes, “Where are we? More like when are we!” Maybe when I re-subscribe for Legion I’ll double-check to make sure I didn’t miss anything. I still haven’t used my free level 90 boost.

Speaking of boosts, I hope they give out another free level boost in this new expansion. They probably won’t, but it would be cool if they did. I think I said it for Draenor too: That level boost alone is easily worth the cost of the expansion, when you consider how much time it takes to get to 90.

The only thing I’ve seen about the expansion so far that might be entertaining for a player like me is the new class. But I’m very wary about WoW classes. One day I should write a post about how nonsensical and weird I find all of the classes. They throw the strangest abilities in there. And you only end up needing to use like four abilities out of the one hundred they give you. (No I haven’t done any raiding–I’m sure it’s more complicated at the high end.)

But despite all my personal feelings about WoW–or lack thereof–I’m happy to see Legion is coming. It’s good for the genre.

* It occurred to me that when I link to MassiveOP I should probably disclose that I did throw a few bucks at their Kickstarter. So yeah I have a tiny, microscopic self-interest in sending traffic their way. Though I seriously doubt that my traffic is making any difference to their business.

Posted on Blaugust Day 10. Read all of my Blaugust posts here.

WoW – My Favorite Addons

I started this post in November 2014, and TAGN’s recent post on addons reminded me that it was still sitting in Drafts. So I thought I would finally post it.

Addons are a fact of life when you play World of Warcraft. You can play without them (I’ve done it), and most of the gameplay basics are there, but Blizzard has consistently refused to put in any of the quality-of-life enhancements that we are all used to from every single other MMO released in the past ten years. (I’m thinking of Rift in particular here, which put in just about every quality-of-life improvement you could have ever wanted in an MMO UI.) Thus you’ll probably want some addons for WoW. Here are my favorites, not so much to recommend them but more as a handy index for later when I inevitably lose them all after a reformat.

I typically don’t do much to change the visuals of the game, I mainly concentrate on quality-of-life enhancements and things that other games have that WoW doesn’t.

Altoholic. I don’t really do much with this addon, but it’s very handy to display informative lists of all your alts on one screen, because numbers and statistics are awesome.

Deadly Boss Mods. Honestly I don’t even know what this mod is doing for me, but I assume it’s helping me in dungeons somehow. Anyway I’m sure everyone in PUGs would yell at me if I wasn’t using it.

Gatherer. Keeps records and statistics on every gathering node you come across. There’s also a neat radar thingy that you can enable if you just want to run around farming while watching Netflix. (I rarely do that, but when I do, it’s very cool.)

LiteBag Bagnon. Merges all your bags into one. I mainly like it because it makes your inventory take up less space on the screen, because otherwise WoW covers up your minimap with your bags, which I hate. LiteBag is much more consistent with the WoW 6.0 bag interface, unlike Bagnon.

Moncai Compare. It boggles my mind that WoW still does not automatically compare items in your inventory to your equipped items when you hover over them. (I know you can hold shift, but come on, this is 2015. Nobody else does it like that.)

Multishot. I recently installed this to take screenshots of significant events like levelups and achievements. I suddenly got it into my head that I wanted an automatic screenshot every time I leveled a character. That way, I can track how long it takes me (in real-time days) to advance my characters. Not that I need to know that, but metrics are fun.

Omen Threat Meter. I very rarely need a threat meter, so I’ve struck it from my list. Usually the default threat display stuff in the UI is enough for me. (But if I did need one, this is the one I’d use.)

OmniCC. A recent addition, this addon displays remaining time on cooldowns numerically over your ability icons, as opposed to the radial spinning-clock countdown display. The radial thing is great for very short cooldowns but I like numbers when the cooldown is more than, say, 5 seconds.

PetTracker. Another recent addition, this very handy addon provides tons of useful helpers if you do anything with Battle Pets. The main thing I like is the ability to display Stable Masters on the map, because I always forget where they are. (This addon seems to have some issues with 6.0, though, as I see occasional debug reports from Swatter.)

Recount. Your basic DPS meter. I don’t know why I bother, though, because I feel like DPS is radically unbalanced between classes in normal dungeons from 15-70, which is where most of my group experience is. I mean, seriously, the tank is often the DPS leader. What’s up with that? At least in 6.0 it seems they fixed the ridiculously overpowered Shield Slam that practically one-shotted every mob below level 30.

TradeSkillInfo. Adds tradeskill information to item tooltips. I got this because I wanted something that would tell me what in the heck to do with the stuff that kept filling up my bags, as it’s not at all clear if you’re a relative WoW newbie (This particular addon isn’t quite as good as I’d like, though.)

XToLevel. A very cool addon that displays information about how long it will take you to get to the next level. A variation of this addon was one of the very first addons I ever installed for WoW, way back in the dark ages. It tells you how many mobs you need to kill, or how many dungeons you need to complete, or how many mining nodes you need to harvest, or any number of other things, because numbers and statistics are awesome.

Zoomout. Allows you to zoom out much farther than the default UI lets you. Absolutely essential. I love to zoom way out so that my character is like 10 pixels tall while fighting bosses. I wish more games allowed you to do that, but most don’t. I can’t stand it when the boss is so big that it doesn’t fit on the screen.

I think I might have had another post floating around somewhere in which I griped about the most common problem with WoW Addons: Too many options. Yes, I said too many. Perhaps six months from now I will have a post to followup on that.