Lockbox Expectations

While the rest of the world is probably posting about the Destiny 2 open beta today, I’m going to post about lockboxes, because I wrote this yesterday. I think it was Roger that said we bloggers could get a lot of good topics out of MassivelyOP’s Daily Grinds, so here’s another one:

What Do You Actually Expect To Get Out Of MMORPG Lockboxes? This particular Grind was inspired by Bhagpuss boldly claiming to like lockboxes (in a way).

I’m pretty sure that I’ve never purchased a lockbox in any game in my entire life, so I may not be the best person to ask.

But some games give out lockboxes as game rewards anyway. The most notable example that I can think of is WildStar’s Boom Boxes which they gave out like candy during open beta, but I think you could only open one a day after launch. I still have 63 Boom Boxes left to open. They sometimes have fun stuff in them but most of the time I was disappointed after opening them. They may not technically qualify as “lockboxes” though since I don’t think you can buy them anymore.

In GW2, I have a stack of Black Lion boxes and keys, but I gave up opening them years ago. I just drop them in the bank or ignore them entirely. I have no idea what might be in them, but I have a reflexively negative view of all boxes and bags in GW2 and I try to avoid them as long as possible. They explode into useless loot that fills up inventory slots and forces me to work to get rid of them. Bhagpuss’s description of spending a half hour clearing out inventory before and after any kind of event is very familiar to me, and one of the many things I could cite that drives me away from the game.

As for what I would expect to get from a lockbox: If such things existed in, for example, FFXIV, I would expect a (good) chance at receiving a reward similar to what I might receive as a drop from a dungeon or raid boss. I would also expect to see the odds of getting that reward before I bought the lockbox.

By the way, I think that it’s implied when we talk about “lockboxes” that we are referring to lockboxes bought with real money, directly or indirectly. I certainly don’t mind opening them if they are acquired through in-game means (subject to the above inventory management woes).

But I don’t buy lockboxes (or keys) and have no plans to ever buy one.

Getting Lost In MMOs

A recent MassivelyOP Daily Grind asked the question: “Do you like being lost in MMOs?”

My answer is generally no, I never want to my progress to be impeded by not knowing where to go. But it depends on the situation and/or the game. Here are two recent examples:

When I think about my experience playing through the remainder of the GW2 Heart of Thorns story, I was lost a lot in the Maguuma Jungle, and it was aggravating. The flat 2D map helped little because the world was extremely 3D and while the map might show you standing on top of your destination, in reality it might be way above you or below you with no discernable path to reach it.

On the other hand, I also spent a great deal of time lost in LotRO’s Mines of Moria, but I don’t remember feeling any frustration over it. The problem was identical: The map was flat and 2D, while the environment was 3D with ramps and stairs leading up and down all over the place, and you could never really tell whether your destination was above your head or below your feet. Yet I don’t remember ever grumbling about it in LotRO.

In these two cases one difference might have been the combat difficulty. In GW2, it was such an effort to reach anywhere on the map that if I didn’t get to the right place on the first try, I thought, “Ugh, now I have to fight my way someplace else! What a pain!”

Whereas with LotRO, the combat was ridiculously easy, so it was more of a sightseeing stroll to walk around the environment if I got lost. Also in Moria there were plenty of interesting things to look at while I tried to work out the right path. The color palette varied dramatically from place to place: There were blue areas, brown areas, gray areas, red fiery areas. Whereas most of Heart of Thorns looks roughly the same (like a big jungle).

(Updated with link and I actually read what I wrote to fix the mistakes.)

Dimrill Dale and Eclipse Jealosy

One thing that happens when you make a conscious effort to post every day is that half of your blog posts turn into diary entries. “Dear diary: Here’s what I did today. Well, yesterday.”

Yesterday I completed the Moria Epic Story and officially returned to the world under the sky in Dimrill Dale, attaining level 60 in the process. I got to revisit the Watcher in the Water deep in the bowels of Moria. Volume 2, Chapter 5 ended with having to complete three different skirmishes where you defend various places in Moria from Orc invasions. They were ridiculously easy to the point of tedium. In the end, the dwarves got their precious mithril axe Zigilburk back so I guess they are happy now. (That’s a terrible name for a legendary axe by the way.)

Chapter 6 begins with seeking out Galadriel.

I’m not entirely sure where the Moria Expansion ends, but I still have quests available in Dimrill Dale so I guess I’m still in territory that I’ve paid for.

Meanwhile in GW2, while watching Netflix, I worked on map completion in the Brisban Wildlands, something I almost never do because it’s a bit dull. But after my experiences with the Heart of Thorns story, it was a relief to be able to walk around a map without getting killed every ten steps. (My main Necro has 66% World Completion, by the way.)

In other news, I am SO JEALOUS of everybody who will be in the path of totality for the eclipse tomorrow. When I first thought I would drive down to experience it, I thought it was just a two or three hour drive away, and it would be no big deal to get there, find a vacant parking lot somewhere, and watch it. Then I learned it was a good six hours distant, not counting traffic concerns. That’s too far to impulsively drive for a two minute totality experience. Still, I keep hearing the siren call: “It’s just six hours. There will literally–not figuratively, literally–never be a closer opportunity in your lifetime.”

It’s not that I particularly care to see the eclipse. There will be plenty of clinical but completely accurate images on the Internet to look at, not to mention all the images we could look at from past eclipses. And where I live, the maps suggest the sun will be about 90% eclipsed anyway, which is pretty impressive.

It’s just that you can’t physically look at it unless it’s totally eclipsed. That’s the siren call of it: To look upon something so rare with the naked eye. To experience what people in history have looked upon as “dragons, dogs, and demons,” is pretty compelling. It’s a way to viscerally connect with past generations and the history of humankind on Earth.

It reminds me of the Hale-Bopp Comet from 1997. I vividly remember looking up one night and seeing that comet hanging up there in the sky like a … like a I don’t even know what, because I’d never seen anything like it before. It was stunning. In that moment it was easy to understand why people in history viewed comets as magical portents. That picture I linked is exactly what it looked like from my house. But it’s one thing to look at a picture of a comet online–it’s quite another thing to see that comet actually hanging up there in the normally changeless sky like a harbinger of doom.

Well, that was pretty dramatic.

Anyway. I’ve got my home-made eclipse viewer box ready. Have fun and stay safe!

Random Friday Tidbits

Another brief post just to post something today.

GW2. I did in fact retry Chapter 16, “Hearts and Minds,” and beat it after two more attempts Thursday night, which took another hour. If you leave the instance for any reason, by the way, you have to start all over. So take my advice: Don’t rage quit if you die to the last boss. :) I’ll probably start Living Story Season 3 this weekend although I’m kind of burned out on GW2 already.

LOTRO. I’m continuing to wander around in the Mines of Moria, slowly chipping my way up from level 58 to 59. I’ll probably be working on that today. I spend a lot of time lost, trying to find my way to the quest markers. I have completely forgotten that the Mordor expansion even exists. The “huge MMORPG cultural event” of entering Mordor that I thought would happen didn’t really materialize and everyone is just like, “Meh. It’s Morder. Whatever.”

FFXIV. Nothing much to report. I keep forgetting to login. I only got 360 of the 450 Tomestones last week. The times I do login, I queue up for an Expert Roulette, look at the wait time, then log back off. So yeah, I’m behind on Creation Tomestones. I don’t regret it. The Creation Tomestone Bard gear set looks awful anyway.

Eclipse. I’m not quite in the path of totality but it’s really tempting to jump in a car and drive a couple hundred miles southwest on Monday. Undoubtedly it would be a huge mistake to try. I don’t have any solar eclipse gear anyway. But it’s literally never going to be closer in my lifetime. I’m old enough now to appreciate what “once-in-a-lifetime” actually means. :)

Politics. *deep breath before writing a huge novel* Oh nevermind.

GW2 – HoT Chapters 15-16

Just a brief GW2 update, mainly to keep up my streak of daily posts this month:

I completed HoT chapter 15, which went okay, despite the AI bugs and random weirdness that always goes along with GW2 story instances. (My crew ran across an invisible bridge to join a fight on the other side of a chasm, so I glided over to follow them, but the fight was just for show and I couldn’t actually kill anything. Turns out I was supposed to stay on my side of the chasm and free Zojja, which whom I never even saw the first time.)

Then I started chapter 16, presumably the last one, which begins in exactly the place where chapter 15 ends.

The last chapter is, not surprisingly, a boss fight. It’s one of those kinds of boss fights… the GW2 mega-multi-phased kind which are incredibly long and tedious and if you mess up just a little bit, it’s back to the beginning to start over again.

Again, I’m reminded of Dark Souls. Except Souls bosses are much less tedious.

I tried that last GW2 boss twice, and it took 37 minutes from the beginning of combat to the end of the rage-quitting for the night. That’s 37 minutes to try a boss fight TWICE. ALMOST FORTY MINUTES.

I’m actually over-simplifying it a little bit. It was two bosses, which I got through, then a third boss, which I tried twice. Thankfully if you die during the third boss, you only have to retry that third boss. My last attempt took 10 minutes, and at the end of that 10 minutes when I died, the boss still had a bit over 50% health.

So in the end, my final award for most annoying HoT chapter, hands down, goes to: Chapter 16, “Hearts and Minds.” Even the title is annoying. :)

I might try it later on the weekend or something, when forty minutes doesn’t seem like such a huge amount of time. But otherwise, I’ll just move on to the Living Story Season 3.

Update PSA: DO NOT rage quit the instance if you get killed fighting Mordremoth like I did. You’ll have to fight your way ALL the way back to him again.

GW2 – HoT Chapters 12-14

Contrary to expectations, I was able to get my Nuhoch Mastery point and continue to chapter 12 in record time (one day). I got the Mastery point while I was running around on my Ranger, incidentally. My mastery level is now at the earth-shattering level of–you might want to sit down for this–10!

I returned to my Necro for the story. He’s been my main guy for all these years and I have a decent feel for the class–as best as I’ll probably ever get in GW2, at least. I abandoned the Greatsword and went back to Axe/Warhorn and Staff.

One thing I’ve noticed: The more I’ve been playing, the more comfortable I feel with the game, and the more fun it gets. It’s a game that requires sitting down and making a conscious decision to push through the learning curve. It’s a bit like Dark Souls in that regard, and once I make that connection in my mind, it gets a little easier to deal with.

Still, it’s ridiculous how hard they make you work just to watch some stupid cut scenes.

Previously I wanted to nominate Chapter 9 as the most annoying chapter. Now I would like to nominate Chapter 14.

It might also have been Chapter 12, “The Way In.” The map markings on where to go and what to do to get that chak enzyme (pronounced “chalk” but for some reason spelled “chak”) were extremely confusing. Not to mention the maze of verticality in that region.

Chapter 13, “Buried Insight”–discovering the underground ruins of Rata Novus– was okay, almost a welcome respite. Taimi whined and scampered around impetuously and then complained that the team didn’t take her seriously. Welcome to real life, Taimi. Act like a professional, and people tend to treat you like a professional.

 You’re not my supervisor!

By the way, how exactly did Rata Novus get “lost” when it’s, like, right next to Rata Sum on the map? Just one more of the many suspensions of disbelief one needs to make in the GW2 story.

Anyway, next we come to Chapter 14, “Sign Cutting.” Another episode that is really nothing more than running from Point A to Point B on the world map. But since this is HoT it has to be as difficult as an endgame raid. First there’s navigating the maze of roads that go up and down and spiral around on themselves. Then there are the hordes of mobs everywhere. You can barely stop long enough to open the map before a mob finds and attacks you. There are several chokepoints guarded by those nasty veteran mobs blocking the way. Sometimes mobs literally appear out of thin air to gang up on you. I still haven’t quite figured that out.

It took about an hour and three deaths to reach the portal to the next zone. (Each death meant returning to the starting point because there are fewer waypoints in HoT–to make it more hardcore I guess. God forbid anything be convenient in there.) I tried to fight my way through but those last Mordrem mobs were too tough. They kept ganging up on me, and those bleepity-bleeping Rolling Devils! Ugh! They are worse than the Skeleton Wheels in Dark Souls! Way worse, because you can only reliably dodge twice in GW2. I had to make a run for it and hope for the best, and on the third try I finally made it through and unlocked that Waypoint.

I am rather surprised to learn that there are only two chapters left in Heart of Thorns. That seems awfully short for an expansion.

GW2 – Rangering In HoT

I saw Bhagpuss mention an easy-mode “Bearbow” build in one of his recent posts, which made me wonder if I would have any better luck with my Ranger. By coincidence, Aywren was looking for feedback on the Ranger as well.

I had a lot of fun playing the Ranger leveling from 1 to 80, but that was back in the months after GW2 launch. Since then, my Ranger has largely been parked, as most of my GW2 characters are when they hit 80. (My most fun experience with Heart of Thorns was leveling a Revenent from 1 to 80.)

Anyway, at first I was going to give the level 80 Ranger a positive review after running around in Verdant Brink for an hour. I didn’t have to carefully avoid every mob I saw. I could handle single-mob encounters with ease. My pet (a tiger or lioness or something) held aggro a lot more than I remember him ever doing before. (In the beginning, I seem to recall the pet was more of a DPS buff and decoration with little actual functionality.) That freed me up to just sort of casually stand around raining arrows at the enemy.

But then I started wandering around in Auric Basin and I got streamrolled pretty thoroughly. Perhaps I was getting overconfident. Maybe there were no more single-mob encounters in Auric Basin. Maybe they nerfed Verdant Brink. Undoubtedly I don’t have an optimal build. Perhaps it’s a combination of all of those things. But I died a lot more and it was quite a bit less fun.

The bottom line is that Ranger wasn’t quite the easy-mode miracle cure I hoped for.

Aywren was also interested in feedback on the Druid, so I gave that a try as well. It was the first time I’ve ever played it.

Upon perusing the Druid abilities I deduced that it’s probably meant to be used in group situations as a healer. (Or “person who slightly increases healing in others” in the world of GW2.) Every ability has a healing or cleansing component, including the auto-attack damage ability, which looks like a laser beam shooting from the end of your staff.

Note: I have only just realized that you don’t have to use a Staff to be a Druid. I am definitely an expert at this game.

I was able to walk around in Verdant Brink solo without too much trouble, but I felt considerably weaker than I did with a bow. It was markedly more fun to play the Druid in events with other people around so you could watch more green numbers flying about.

(Actually most all classes and GW2 in general is more fun in group events.)

Unfortunately when I got to Auric Basin, my Druid pretty much died whenever a mob looked at me funny, so that wasn’t very fun.

Keep in mind I did not have the entire Druid skill line, and again, I don’t know much of anything about this game, so there is a 99.8% chance that I am playing the class wrong. Those are just some initial impressions.

As for Aywren’s questions:

  • “Is Druid okay at soloing (especially HoT)? Will I do enough damage?” My initial impressions were not really, and not really, but your mileage may vary.
  • “Best weapon combos?” I don’t know about best, but I was using the Staff and the Long Bow. I’ve pretty much used Long Bow for Ranger from launch all the way to today.
  • “Is there an example of a build I should work towards? I’m terrible at making a build from the ground up.” I am also terrible at this, so I can’t really help. :) I don’t even like looking at that screen. I had Beastmastery, Marksmanship, and Druid equipped, so based on my terrible performance in Auric Basin you may want to avoid that combination.
  • “Best armor/rune combos?” There are runes in GW2?? (Seriously, I know they exist but I’ve literally never done anything with those things. I wear whatever my armor has on it.) My Ranger wears “Assassin’s” armor (Power, Precision, Ferocity–whatever “ferocity” is).
  • “Can I still use pets?” This at least I can answer: Yes.

After posting this, I’ll go look at the comments on her post to see how wrong I am with my answers. :)

Note: I am extremely wrong and readers should ignore all of my GW2 ramblings. Also you apparently need a master’s degree in GW2 meta studies to understand what experienced GW2 players are even talking about, much like EVE. They have developed their own language at this point.

GW2 – HoT Progress and Thoughts


I mentioned going through Heart of Thorns and the Living Story Season 3 in my last post, so I started working on that again. At least until I got to Heart of Thorns, Chapter 12, “The Way In.” This requires a Nuhoch Hunting Mastery before you can access it. Boo.

And people complain about FFXIV locking content behind a Main Scenario Quest!

I had previously completed up through Chapter 8, “City of Hope.” In that post, I predicted it would take six months to get to Chapter 9, but in fact it took about eleven months.

I would like to nominate Chapter 9, “The Predator’s Path,” as one of the most annoying chapters in the Heart of Thorns story. In this chapter, basically all you have to do is run from one map point to the next to look at Taimi’s hologram or whatever. Except that there are hordes of mobs at every turn and you can never just stand there and listen to the hologram. You either have to clear out the hordes of mobs (a dicey prospect by yourself), or you have to trigger the holograms on the run and flee for your life. And of course, every time Taimi speaks she says something cute and funny, which after all the annoyance of getting to her, makes you just want to punch her smug little face all the more. There’s a time for comedy, people, and right after annoying your players to death is not it.


Chapter 10 and 11 were fairly benign and unmemorable, thankfully.

Now we can start making predictions about how long it will take me to get that one Mastery point and continue into Chapter 12.

Here’s something else that consistently irritates me about the GW2 story: The characters talk in modern vernacular and American accents. Where are all the Fantasy British accents! :) I am half-joking there, but also half-serious.

Blog Discussions

There have been some great conversations about GW2 in the blogosphere. Here are some great blog posts about GW2 to read:

Inventory Full: Taking It Easy, From A Distance

Why I Game: Path of Fire Weekend Demo, Help Me, I’m New or Returning

Aywren: Trying to Give it Another Chance, Further Progress. Aywren and I have similar experiences. :)

Jeromai’s posts on Why I Game and his comment here are extremely informative. Most of the things he describes as basic GW2 knowledge are completely unknown to me. (Sometimes I can’t even understand the words he uses.) I no know (duh!) almost nothing about what kind of attacks individual mobs have out in the world at level 80… he speaks of them as if each individual mob is a boss with specific mechanics that must be learned. I have never in my life felt the need to learn and absorb the mechanics of mobs out in the world of an MMORPG. I suppose if I were to play a lot I would learn them over time by osmosis, but I just don’t play that much.

I’m sure there are other GW2 posts but I feel like I’m losing touch with the blogosphere. Long-time bloggers aren’t blogging much anymore, and I don’t know where to find new bloggers. :/ That’s a whole different topic, though.

There’s far more in those posts than I can respond to, but here are some thoughts.

The Two GW2 Games

I personally consider GW2 to be two entirely different games: 1) The “casual” game you play leveling from 1 through 79, and 2) the “hardcore” game you play at level 80.

I love the leveling game from 1 to 79. That game is casual, easy, fun, carefree, filled with exploration and adventure. (I like leveling in most MMORPGs, to be honest.)

I don’t much care for the level 80 endgame, starting in Orr. That game is more work than fun. It’s as if they want to force us to live the life of a hardcore endgame raider, even when we simply want to run from one part of the map to another part of the map to look at something. (Jeromai’s description of world mobs as having boss-style mechanics sort of reinforces this.)

In other MMORPGs, you have to organize a group of players and enter an instance to do hardcore endgame raiding. That’s great. I don’t have a problem with people doing that. I even like doing that sometimes myself. But I have to be in the right mindset to do that. I have to mentally and physically prepare for it. I have to make sure the cat isn’t walking all over the keyboard, and the dog is fed, and I’ve eaten some food, and have a drink nearby. I have to set aside a block of time. I have to make sure I understand my role and know the fights.

Most of the time, when I play an MMORPG, I don’t want to do any of that. I usually don’t even want to give the game my full attention. I want to take my hand off the mouse occasionally and take a drink. I want to take my hand off the keyboard and fiddle with the remote control for the television. I want to stand up and go to the door and let the dog in or out. Sometimes I’m eating food while I’m playing, clicking hotbars with the mouse and holding down left-button+right-button to move.

In GW2 from level 1 to 79, I can play that way if I want to. But at level 80, I can’t (usually). In these Heart of Thorns zones, I can’t even stand up and stretch because I have a hard time finding places to park my character for two minutes where he won’t get killed by a wandering mob or dynamic event.

GW2 Combat

Bhagpuss said this:

“Exactly, in other words, just what I love most about combat in GW2. It’s explosive, colorful, exuberant and above all utterly chaotic.”

This is clearly a personal preference… because that statement utterly baffles me. I want to feel like I’m controlling the battlefield. With GW2 fights, I always feel like I’m reacting–like I’m always on the defensive. Most other MMORPGs I can watch the enemies and predict what is going to happen and take the right steps to mitigate or avoid the attacks. In GW2, I never know what is coming and I always have to dive out of the way of red circles that magically appear under my feet and pray that my heal skill comes off cooldown before I die. It feels totally random and that’s outside my comfort zone.

Bhagpuss described moving with the keyboard and clicking hotbar abilities with the mouse:

“GW2 has all the flexibility, all the dynamism of that kind of set-up and yet I can play it exactly the way I prefer – using the keyboard for nothing but movement and conversation and the mouse for the purpose God intended – clicking hotbars.”

I think that probably helps a lot in GW2. I have to contort my fingers to hit T, R, G, V, B, H, 5, and 4 while I’m constantly holding down E, S, D, and/or F. I have the same problem with WildStar actually, but it’s far worse there. It’s physically awkward to play games where you have to move and dive constantly while simultaneously pressing hotkeys to fire off abilities. We never learned how to do that in touch-typing class back in high school.

Bhagpuss mentioned that he always fights at range. Jeromai mentioned issues with melee. Over the last several days that I’ve returned to GW2, I’ve noticed that I’ve been gravitating away from the Necro Reaper… I’ll start a fight running into the middle of the fray with the Greatsword, then realize, “Egad! This is not going well,” and run away and switch to the Staff. The Staff feels a lot weaker but at least I don’t feel like I’m going to die any second. Yesterday I started using an Axe again on my Necro and I feel like it’s working a lot better. I think I’m going to ditch the Reaper spec entirely, even though I loved it when HoT first came out.

Bhagpuss also mentioned a “Bearbow” Ranger spec. I leveled a Ranger to 80 after launch but I never really felt like any of the pets held aggro very well. It never felt like a WoW Hunter, in other words. Maybe I should try it again. :)