Firefall's In Trouble?

Imagine my surprise one morning when I was listening to the MassivelyOP podcast on the way to work and heard Justin and Bree mention that Red 5 had laid off their whole studio (or something like that). I completely missed this news.

That’s the Firefall guys! Wait, I’ve played Firefall! I like Firefall!

There are basically three MMORPG-style shooters that I play, and they are Defiance, Planetside 2, and Firefall. I don’t play them often mind you, just like, once every couple of months. If that. But the icons are always out on my desktop, waiting patiently for me to click on them.

Now one of them has a questionable future.

I always kind of liked Firefall because it reminded me a bit of Tribes (the original one). It’s a pretty nice shooter, fast, responsive, easy-to-control. Not overly complicated. At least for running around shooting PvE mobs. I’ve never done any PvP in it, but let’s just assume that it’s deeply flawed and unbalanced and everyone hates it. (That’s the default Internet position on every game.)

It’s also a pretty nice-looking game, too. The progression system was kind of interesting. It was one of the first shooters I can ever remember playing that had story quests like an MMORPG. (Defiance might have been the first.)

I used "kind of" a lot up there, which kind of illustrates the basic problem with Firefall. While I think it’s generally a good game, and I had kind of a favorable response to it, I kind of never felt like playing it.

It didn’t take very long to run out of new and interesting things to experience. All of those story quests were kind of the same: Drive or run to a place and kill stuff. The thumpers were cool and made for some fun area-wide group activities (without having to join a group), but again, after a while, they were all the same.

Still, it’s a shame to think it might be shutting down. It’s one of those games that I might pop into for a short time here and there for a quick and easy shooter experience. (As opposed to something like Overwatch, which would be a hard and stressful shooter experience.)

Bye End of Nations

I’m not sad to see End of Nations go. The "MMORTS" genre did not inspire me to want to play that game, and when we later learned it was to be reshaped into a "MOBA" my interest plummeted even farther. (I simply do not "get" MOBAs – so much clicking.)

Instead, I’m ecstatic to see Trion devoting more resources to Rift, Trove, Defiance, and particularly ArcheAge, a game that I am still looking forward to seeing sometime within my lifetime.

I haven’t played Defiance much, but I enjoy it when I play. It’s a casual sort of shooter and I really like the Arkfall events (or whatever they are called) which are quite similar to Rifts.

Trove is fun in a super casual way. I like that they are working more on MMO-style gameplay than on building-style gameplay. It’s also interesting to compare Trove’s alpha development process with Landmark’s alpha development process. (I might do a post about that.)

Rift is in need of the 3.0 expansion. Get busy, Trion!

Defiance Beta Results

defiance-quad1-fullFrom the unpublished archives: I tried out the Defiance beta. It was “kind of” fun but it’s not really my kind of game. MMO shooters never seem that great to me. Lag plays a significant factor in being able to hit anything. Also, maybe my expectations are wack, but I thought all TPS (Third Person Shooter) games were supposed to have cover mechanics. This one didn’t.

One thing that drove me crazy was the complete inability to see enemies and players in the environment until you’re standing on top of them. I hate that. The landscape, NPCs, and players are all shades of brown.

It also had a lot of cut scene action. Sometimes I wish game developers would spend more time on gameplay and user interface and less time on trying to make a movie.

P.S. I have not seen the show.