Here’s an oldie from Drafts… and I didn’t even have to find pictures for it!
Here are some screen shots that didn’t fit anywhere else.
I quested for quite a while in Hellswamp without being accosted by anyone. Reds and greens wandered around doing their own thing for hours even while the zone was in conflict.
Apparently if you harpoon the bottom of the ocean you can make your Clipper fly into the air. I’ve never tried it but it looks freaky when it happens.
Unlike Cinderstone Moor, Hellswamp actually has both factions questing in the same place. You would think it would be constant pandemonium, but it isn’t. At least it wasn’t for me. Only one person ever tried to attack me, but I survived because a swarm of my faction-mates arrived and killed him. To me, that indicates that more people are into questing than are into open-world PvP.
On the other hand, when the zone went to War Time, a bunch of level 50s from the opposite faction appeared. One of them killed me before I could get away. (I was only there because I thought it was going to switch to Peace Time but I forgot it goes to War for a while first.)
I thought that donkeys with carrots were faster than farm carts until I saw these guys using some kind of fuel injection buff to fly down the roads. Somebody needs to invent some better vehicle technology to keep from polluting the environment, though.
I went crazy with house decorations one day and built a chair. To watch for intruders.
ArcheAge is merging servers, and of course all of the ones I play(ed) on are affected: Naima and Calleil. (Of course those two aren’t merging together, so I’m still going to end up on two different servers: Kraken and Hanure.) So it looks like if you didn’t stick with one of the very first full servers with all-day queues, you’re getting merged.
Out of curiosity I logged in to see what the game looks like now. It’s still on my to-do list to finish leveling my Elf from 48 to 50, which probably wouldn’t take more than a day. Oh, actually I guess it’s 55 now. Or is it more now? Clearly I haven’t been paying attention. I dread trying to play again, though, because as with most MMORPGs, I fear the re-learning curve. It’s probably not that bad with ArcheAge, but still, it was a dangerous world out there at level 48.
My first surprise when I logged in was seeing a completely different blue loading window. I’d swear it didn’t look like that the last time I played, but that can’t be true. It can’t be that I haven’t logged in even once since whatever that expansion was that raised the level cap to 55. Or maybe it’s changed more than once? Now that I think about it, I have a vague recollection of seeing a different loading window since the original green one, but I sure don’t remember it being blue. Maybe the Leviathan expansion changed the window again. This picture looks pretty Leviathan-y:
And as soon as I got into the game world I remembered why I haven’t played any more: I can’t be bothered to setup my hotkeys again. Somewhere along the way they were lost. And as soon as I tried to collect the junk that’s been collecting in my mail (retroactive gifts for reaching levels 35, 40, and 45) I discovered a second reason why I haven’t played: My inventory is full and I can’t be bothered to sort it out.
Also, since I’m not a Patron anymore, I only have a pathetic 1015 Labor Points (and only 2000 maximum!). It’s like I’m not even a real person in the game. I miss the days when I would login to find my Labor Points sitting nicely at 5000. Now I have to login and let the game sit there to gain Labor Points, or use one of the various tricks to run in circles and stay online all day at work.
But hey, it’s not like I can do anything with Labor Points anyway, since I don’t own any land. I’m below the poverty level in ArcheAge.
Speaking of which, I love some of the transfer restrictions Trion has put in place. “You may not possess over 200,000 gold.” Ha! I have 306 gold. Perusing over the list of restrictions, it looks like I meet all of the criteria so maybe I should transfer to Kyrios, where all the cool kids used to play.
But I probably won’t. I’ll just continue to do nothing and go through the merge. It’s no skin off my nose either way.
Here’s what I don’t understand about Trion’s “Evolution:” What is the deal with Option 3, starting on Fresh Start servers? If they create a new server, what is the point of merging the others together? They’ll still end up with low population servers after the merge.
Posted on Blaugust Day 16. Read all of my Blaugust posts here.
This question is worded a little ambiguously, perhaps intentionally… what does “support” mean? I certainly support the development of new games, by which I mean that I always want people to try to make games.
As for financially supporting unfinished games, sometimes I do and sometimes I don’t. I’ve been refining my criteria (see below), but it depends on the situation. I have not supported any game projects on Kickstarter, however I have purchased about a half dozen Steam Early Access games. I have also “bought into beta” a few times too (ArcheAge and Landmark are the biggest examples).
To me it all boils down to risk versus reward.
Kickstarter is a fairly high risk, low reward proposition in my mind, so it doesn’t make much sense to back a game project there unless you happen to know and like the developers. The risk is that the developer will take your money and run, or never finish the game, or change the game entirely from their initial proposal. The “reward” is a lot of buggy releases, and a few dollars off the eventual retail price. (Increasingly I’m also wondering if people consider it a reward to have the opportunity to psychologically terrorize a developer on their early access forums.)
Steam Early Access is more of a low-to-medium risk, with a higher reward (mostly instant gratification). There are a lot of reviews there you can read to help you decide whether or not to take that chance. And if you wait a few days after the game “launches,” you can almost always find someone who is streaming it so you can actually look at it first, or bloggers will write up some first impressions of it.
Buying betas (or “founder’s packs”) is more of a case-by-case basis. With ArcheAge and Landmark, I considered them extremely low risks, with decent-sized rewards. I knew I would like ArcheAge because I’d already played the Russian version, and I was pretty excited to play the Westernized version. True, I paid a premium to play it early, but considering the value of the virtual goods in the founder’s packages, it wasn’t that much of a premium.
As for Landmark, I didn’t know anything about the game, but I trusted (and still mostly trust) that a company like then-SOE-now-Daybreak will actually finish the game and get it to market. So I knew I wouldn’t lose my money. But in retrospect, I probably should have waited. I don’t exactly regret buying a founder’s pack, but if I had known the condition of the game before making my purchase, I would have waited. Because they were basically selling us a prototype.
And because of that Landmark experience, I’ve set myself some loose guidelines on how much I will spend on unfinished games.
If it’s a totally unknown game from a totally unknown developer, I won’t spend more than $10-$15. This also includes games I might be interested in but have seen or heard lukewarm reviews, or seen game footage that makes me wonder about the quality of the developer studio. I have a lot of Steam Early Access games in my wish list in this category. I won’t buy them unless they go on sale.
If it’s an unknown game but I trust the company, or I like what I’ve seen in game footage or streams, or it’s getting good reviews from peers, I might spend $20-$25 on early access.
(If it’s a known game but the publisher is Daybreak, who is known to release prototypes as products, I won’t buy it unless it goes on sale for much less than $20. That means H1Z1.)
These days I can’t see myself spending more than $25 for an unfinished game unless it’s backed by a major AAA studio, or at the very least has a free demo that I can try first. Unless a game concept just blows me away, I can wait until the open beta or the release date. I’ve got plenty of other games to play and not enough time to play them as it is.
But I’ll always reserve the right to change my mind and buy something on impulse.
I think I’ll make this a “thing” and do a monthly progress report of all the MMOs I’m playing. I started running a time tracking program* called ManicTime so I can actually record precisely how much I’ve played every game now.
FFXIV (22** hrs). I unlocked most of the new 2.5 dungeons and World of Darkness, however I haven’t actually gone into any of them yet. (To this day I’ve only done one level 50 dungeon–Amdapor Keep for the Relic quest.) In other news I leveled my Rogue class from–you might want to sit down for this epic achievement–10 to 15.
Now that Syrcus Tower no longer has the weekly restrictions, I’ve run it with my Bard to pick up more of the level 100 Amon’s patchwork pirate outfit. I only need the boots to complete the set, which of course never drops no matter how many times I go through there. I’ve also picked up over half of the Atmas I need from FATEs for the next part of the Relic weapon quest, and I’m inching closer to maxing out the Sylph Beast tribe reputation. (The only reason I’m doing that is to get that freaky goobbue mount, which is the only mount I’ve ever wanted in FFXIV.)
Just recently the Manderville Gold Saucer was added. I’ve only played a little bit of cards so far.
Guild Wars 2 (4 hrs). I finished up Dragon’s Reach Part 2, and started Echoes of the Past, so I only have to finish four more Living Story Season 2 episodes to get caught up. At every turn, there’s an annoying boss battle to get through so it’s slow going. I’m starting to see the origins of the Revenant profession now though. I try to log in every day for the login rewards but I only remember to do so every other day or so.
Landmark (2 hrs). I dropped into Landmark once or twice since I re-rolled and at least it seems like they’ve removed the impossible-to-beat monsters from around the starting area. (In fact all monsters now seem to be gone.) I like the big checklist of things-to-do that shows up on the right. I still have no clue how to reach the “underground” layers though. It’s now been, what, a little over a year since it was released to the public and it’s now looking to be about where I thought it would be back then. Onward and upward… hopefully.
Rift (2 hrs). I started looking into the new island released in 3.1, but it hasn’t really grabbed me yet. Since my Mage is already 65 it seems a bit pointless to go through another quest chain. If you’re into lore, it seems like this new area is trying to tie the stories of the Storm Legion and Nightmare Tide expansions together somehow. I sort of feel like I can’t progress much further in Rift without joining a guild.
The Repopulation (2 hrs). A $20 edition became available on Steam so I went ahead and took a chance on it. I haven’t played much yet because the game is still pretty rough–I haven’t even left the tutorial area. (Yes, it’s so old school that it actually has a tutorial area!) The animation is a bit janky and the graphics are a bit slow. If you get it, be prepared to jump right on into the deep end with overwhelming amounts of information right at the start. If this is what Star Wars Galaxies was like, it’s no wonder people went for the much simpler WoW instead. :) (Though I don’t know what any of it means, I’m impressed by the amount of stuff in the 15.1.1 patch.)
The Secret World (19 hrs). My most exciting MMO development of the month was finally getting past a TSW mission that had me stuck in the Besieged Farmlands for, oh, I don’t know, the past year or so? It was the main story Mortal Sins, Tier 4–the one where you had to find a woman spying from a hilltop or something, but there was no mark for it on the map. After getting past that, I pushed on through to the end of the Mortal Sins quest line which presumably was the end of the main story at the original launch. It’s hard to quantify my progress since there aren’t any levels in TSW, but everything in Transylvania now ranges from “Normal” to “Hard.” I tried some Scenarios but I have yet to come anywhere close to succeeding at one, even on Novice level.
On a technical note, I had a major problem with frame rate hiccups in TSW, especially during combat. I thought it might have been Verizon screwing around with traffic shaping again but using Battleping didn’t help. However, when I switched from DirectX 11 to DirectX 9 the problem entirely vanished. (This was on a GeForce GTX 770.)
SWTOR (12 hrs). Last time, I reported that I had gotten back into SWTOR and re-subscribed. Well, that didn’t last long. My interest faded toward the end of January and I only logged in a couple of times a week. Not that there’s anything wrong with SWTOR. I enjoy it when I play it. But, you know, the quests are all pretty much the same, and the leveling progress is a bit slow. Kira Carsen’s witty banter can only entertain a person for so long.
Then, luckily for me, there was a double-XP weekend from Feb 13-17 so I played a lot more during that time. I usually miss promotional events so it was pretty exciting that one of my game-du-jours actually aligned with a “bonus stuff” weekend. Since my last update I leveled my Jedi Guardian from 22 to 32 and finished Tatooine, Alderaan and all of Chapter One, surpassing the progress I made with my original 28 Scoundrel who hit a brick wall in Alderaan.
Trove (1 hr). I popped into Trove now and then but I can never figure out where to find all the cool stuff they keep advertising. Still, I get a bunch of… I dunno, some kind of yellow coin thingy… every time I log in, so it’s fine.
ArcheAge was not on the above list because my patron status has run out and I don’t particularly want to log in anymore to see what abominable thing has happened to my house and farm.
And that’s pretty much all of the MMORPGs I’ve been playing. With my recent forays into survival games I’ve been thinking of re-installing Fallen Earth. And next month I predict I’ll be playing some ESO again.
P.S. My biggest time-sink was Google Chrome at 32 hours, 12 of which were spent writing and editing blog posts. :)
* I only started ManicTime on February 13. Next month I’ll get a much better sample.
** I don’t believe ManicTime on this. There’s no way I played more FFXIV than TSW since February 13.
I logged in quickly to see what, if anything, changed. The only immediate change I noticed was that my Labor Points plummeted from 5000 to 1000. My house and land are still mine, but they are only “protected” until the 28th, after which I believe they will decay in a week.
I went to the web site to see how much it would cost to resume my Patron benefits, and realized I had never redeemed my Patron Compensation thingy, so I went ahead and did that to extend my time another 5 days. For no particular reason.
Then I saw that you can buy 30 days of Patron status for 2,400 credits. (Everybody else probably knew that already, but it was news to me.) That’s pretty cool, because I still have 5,705 credits. So theoretically I could extend my Patron time for another 60 days for free.
Buying 2,400 worth of credits will cost you $20, and you’ll actually get 3,250 credits.
I would have sworn there was also a subscription plan to simply buy Patron status for $15 a month, but I can’t seem to find it now. Maybe it isn’t showing me that option because I’m back to being a Patron for 5 more days.
Most likely I will simply allow them to take back my land, since I don’t think I’ll be playing very much in the future. By saving my credits, if I do decide to play again, I can use them to buy stuff in future holiday events. (Just kidding, holiday events in ArcheAge are pretty lame.)
I’m in a “bouncing around between games” mode at the moment, now that I’m done with Elite: Dangerous. I’ve been logging into two or three or four different MMOs a day, looking for one to capture my imagination.
WoW. My WoW subscription runs out on the 20th, and I won’t be renewing. WoW is a fun game, but I always tire of it pretty quickly. I did manage to reach level 100 with my Hunter and upgrade my Garrison, though. I have enjoyed my time in the game, but I simply can’t comprehend how people think the story in this expansion is the best ever. I guess I’ve never “gotten” the lore in WoW. (WoW might be the only game that I care less about the quest text than ArcheAge.) I thought there was supposed to be time travel in here somewhere but at no point do I remember anyone saying that I traveled back in time. (Except one quest to kill Banthar in Nagrand that sort-of referred to it, some five zones into the game.) There are Russian space goats and angry orcs everywhere, but then I was in a place with a bunch of bird people and giant crow gods or something. *shrug* I feel bad for people who will feel obligated to spend the next two years playing this expansion until the next one comes out. It’s okay to play other games, guys. You really don’t have to live in one game your whole life. :)
FFXIV. I still have my Final Fantasy XIV subscription, however I haven’t felt much of an urge to return to the game full time. I stop in periodically and level the Rogue class, but that’s about it. Not planning to cancel my sub though. (I noticed that FFXIV is now selling more and more optional cosmetic items in their store… I wonder if that might mean an upcoming change in their subscription model.)
ArcheAge. I still log into ArcheAge about once a week to pay my taxes. My property is still sitting there empty, probably making everyone else angry. Sometimes I think I should just push on through from level 48.5 to 50 before my Patron status runs out, but I can’t summon the energy for it. (I now have about 450 tax certificates stored up, by the way, which is enough to pay for my property for about… calculating… 22 more weeks.)
Rift. I also log into Rift every couple of days to pick up Minion rewards. I think I have about 50 million pieces of endgame crafting items now clogging up my inventory and bank, and countless numbers of Dimension Item boxes. I meant to do some of the Christmas event, but I never got around to it. It turned out I still had a sizable amount of Christmas currency from last year anyway. There’s a new recurring event now for
Guild Wars 2. I keep trying to get back into the Living Story of Guild Wars 2 but it only takes about twenty minutes of gameplay before I want to punch the monitor with my fist, so that’s been slow going. (See Aywren’s post for the exact reason why.) I’ve only just completed Dragon’s Reach Part 1, which involves trying to get Important People to come to some kind of Summit. I cannot emphasize enough how much I despise the GW2 concept of story being the reward for completing challenges. Loot should be the reward for completing challenges. Story should require no effort to consume. (In my opinion.) Not that it matters, because I play so infrequently that I have no idea what the story is anyway. There’s a new dragon somewhere I guess, and a bunch of annoying vines doing insufferable crowd-control effects, and some Asura prodigy doing something with waypoints. It’s all just random noise to me. It’s like how you do leveling quests without paying attention in WoW, except you’re not actually leveling so what is the point of even doing it other than to see what everyone is talking about. Also since the loot in GW2 is so impossible to understand, I really don’t know if I’m even being rewarded with loot either. Grrrr. It makes me literally angry with rage!
Landmark. I re-rolled a fresh character to see what a brand new player would see. It’s sort-of getting somewhere, but I still don’t get it. There still aren’t any real objectives. I couldn’t find any caves. There are newbie mobs standing right next to uber-advanced killer mobs that you can barely scratch with your sword. The combat feels weirdly like TERA, only a lot more limited. My hopes for EQ: Next plummet each time I play this game.
TERA. Speaking of which, I even tried to play TERA, but for some reason I can’t update the game any more. I suspect I need to un-install and re-install, but that’s too much of a bother.
WildStar and ESO. Waiting on subscription model changes, like everyone else. :) I think I have a 7-day “please for the love of God come back” free pass for WildStar that I might use. I’m actually looking forward to seeing what WildStar does in 2015 now that they’ve been crushed by the reality that casual players outnumber elite raiders by about a thousand to one.
SWTOR. Given my lackluster showing in the games above, I’ve sort of re-discovered Star Wars: The Old Republic again. It’s actually a pretty good game. :) I’ve probably spent most of my playing time in it during January. I even managed to play it successfully for a while without paying any money. But then I caved in and got a 3-month subscription so I didn’t have to worry about the restrictions. I expect by the end of 3 months (or maybe even 1 month) I’ll be ready to cancel again. I’m playing a Jedi Guardian Knight this time, and have so far gone from level 10 to level 22. (Previously, my highest level character was a Smuggler at level 28, but every time I try to play it now, I die horribly.) The Kira Carsen companion is hilarious. (“Eat lightsaber, jerk!”)
In most Steam sales, I have a fairly strict cut-off point of avoiding anything unless it is under $10. Over the past year or so, I’ve rarely found anything meeting that criteria that I don’t already have, so I was a bit surprised to find myself buying nine games in this Winter Steam Sale, including Assassin’s Creed IV: Black Flag, The Walking Dead Season 2, Murdered: Soul Suspect, Democracy 3, Contagion, Need for Speed: Hot Pursuit, Dominions 4, Thief, and Transistor. All less than $10.
Not to mention the fact that Origin had its own Winter Sale so I picked up Mass Effect 3 for a single-digit price, too.
Of course it will probably be years before I ever play any of those games, if ever. (I looked at Dominions 4 briefly but it was a bit confusing so I put it away again after about 15 minutes.)
I intended to finish Dragon Age II and then head into Dragon Age: Inquisition, but I stalled out after the second act. I was getting antsy for an ending so I could move on to something else, and then I went and bought Elite: Dangerous.
Elite: Dangerous came along at a great time because I was getting tired of story-driven gaming in general, and there were a bunch of Netflix shows I was falling behind on. For me, it’s rather difficult to watch television and cut scenes at the same time. But Netflix and Elite: Dangerous make the perfect combination.
Someday I’ll write more about Elite: Dangerous but in a nutshell I enjoy it. I have a hard time seeing it as an MMO though, because I’m playing it entirely in the “Solo” mode, and it doesn’t feel like I’m missing anything without other people. Space flight is an inherently lonely sort of activity, so it seems natural to me that there aren’t other people around. In real life I would only expect to see other people in the same ship that I was in, or after I landed on planets.
I don’t have much to say about the year 2014 in MMO gaming. I’m not much into trends. ESO and WildStar weren’t bad games in my opinion, but I didn’t get enough out of them to pay for a continuous subscription. I’d happily jump back into them again though. ArcheAge was a bit of a disappointment, although I could still see myself going back to it from time to time if–and only if–my progress were not destroyed by losing my property, which will eventually happen when my Patron status runs out.
As for 2015, one day I want to write a blog post about this, but I am going to call it now and say that EQ:Next is going to be a terrible game that will shatter the hopes of many people. There is an abundance of evidence for this conclusion in what we can already see in Landmark.
I’m determined to sit here and write a complete blog post.
Inspired somewhat by j3w3l’s recent post, I’ve been thinking about ArcheAge. Thinking, that is, but not playing, because my work schedule has been ramping back up and ArcheAge is not a game you can play when you only have a little bit of time to play it. Not to mention the possibly-related fact that I’ve lost interest in it. I still log into ArcheAge once or twice a week to make sure my taxes are paid and to stockpile more tax certificates, but that’s about it. (Why they changed it to let you pay taxes with labor points I’ll never know.) I slaughtered my geese and haven’t planted any new fruit trees after they mysteriously disappeared one day. (I’m not entirely sure that someone or something wasn’t messing with my geese, too–I logged in several times to find them in various stages of fed/unfed/starving/recovering, and I’m quite certain I didn’t do any of it.)
Did I get my money’s worth out of ArcheAge? Probably not. I impulsively plunked down $150 for the Alpha Access however long ago that was. In World of Warcraft terms, that should have been 10 months of gameplay, but I certainly haven’t played ArcheAge for 10 months and can’t imagine doing so. I’d guess I got 4 or 5 months of decent gameplay out of it, before and after launch. That’s pretty good for an MMO these days, but not quite $150 worth of good. I’m not ruling out ever going back to ArcheAge, but I certainly won’t go back after my Patron status runs out … whenever. I have no clue when that will happen. The login screen says December 20 but it’s been wrong several times before.
Do I regret spending that $150? Not exactly. I still think I made an informed decision. I knew I was going to like the game. From my experience with the Russian version, I knew exactly how ArcheAge played and what state it was in (ie. finished except for the text), so it wasn’t like Landmark where I spent money without knowing what kind of game I was going to get. But I think I underestimated how much of a time sink that ArcheAge was going to be, and I just can’t sustain that for long.
Then there are the exploits and the apparent rampant incompetence of XLGames (I see Trion as having their hands tied). ArcheAge reminds me quite a lot of the early days of Ultima Online. Early UO was riddled with bugs and exploits that went on and on and on. As soon as one exploit got fixed, five new ones popped up. And these were big time exploits, too. Duping and teleportation and such. If UO were released today in the state it was back then, it would be laughed off the market. Which is more-or-less exactly what is happening to ArcheAge right now. (Although weirdly, ArcheAge queries to my blog vastly outnumber any other game queries, so based on that highly unscientific measurement, the market still has plenty of demand for it.)
It’s a shame because there is a very good core of a game there. I think it has a good balance of PvP and PvE. But I feel like the game isn’t quite finished yet. It needs a sequel. It needs a graphics engine update and an update to whatever underlying system is so vulnerable to exploits, and it needs a slew of tweaks to the gameplay. It needs a longer leveling curve and a shorter profession leveling curve. It needs more solo gameplay options and objectives. It needs more responsiveness so you don’t feel like you get killed by latency half the time. (Guild Wars 2 is the new standard for responsiveness in MMO gameplay, in my opinion.) And it goes without saying that it needs a lot more rigorous quality control.
Most of all it needs to decide whether it’s free-to-play or not. Right now, it’s not. You have to have Patron status to play the game as it’s intended. To me, that means it’s effectively a subscription game. (I feel the same about SWTOR. You can’t play that game without a subscription to remove all the restrictions. I mean, you can’t even use a frickin’ healing potion/stim/injection/whatever? Seriously?*) And unfortunately, it’s not the best subscription game on the market right now. (I would subscribe to SWTOR before I subscribed to ArcheAge.)
UPDATE: Oops I recently discovered this problem was not due to a free-to-play restriction but rather due to me somehow having the ‘H’ key bound to both a hotbar action and opening a window. Sorry SWTOR. Even so, it still plays much better with a subscription. :)