Hi! I’m an old reclusive Gen-X software developer who writes about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. :)

The 2023 Baldur’s Gate 3 Playthrough Index

April Camp NaNoWriMo

137 words.

I am off to a terrible start in the April Camp NaNoWriMo event. I set myself a modest goal of 30,000 words (since I don’t think this story is a full novel), and I’m already about three days behind schedule. I’m just not “feeling it.” My story idea seems like an awful idea again that makes no sense. (Exactly what happened to me the first time I started writing it.) (137 words.)

General Request For Podcasters

216 words.

This happened to me while listening to a podcast during my morning pre-work routine: My mind was wandering while the podcasters were talking, then something in what they were saying about a game grabbed my attention and made me want to check out said game. But I had no idea what game they were talking about, so I had to rewind until I got to the very beginning of their discussion topic to find out the name of the game. (216 words.)

Progression Report – March

639 words.

March was definitely a low point in my 2015 MMORPG activity, but don’t panic. This is normal for me. There’s usually one or more months during the year when I end up watching television instead. Still, I accomplished a few things. In Rift, I continued to log in every few days to collect Minion rewards and send them out again. My bank and inventory is bursting with useless junk. In Final Fantasy XIV, I forgot to mention that I joined the cool blogger Free Company on Cactuar. (639 words.)

On The Radar For 2015

799 words.

Last time I did this. Note that some games aren’t on the following list because I have either a) forgotten about them, or b) never heard of them. MMORPGs I’m Looking Forward To These are games that I’m still anxiously awaiting the opportunity to play, because I haven’t yet seen or heard anything to wreck my enthusiasm. Black Desert. I keep seeing good things. Skyforge. I keep hearing good things. (799 words.)

Mockingjay Part 1

41 words.

Am I crazy or should they have skipped Part 1 and gone right to Part 2? The entire movie seemed like a prologue. Which, I guess, it was. For Part 2. Other than that, it was a great depiction of rubble. (41 words.)

ESO Unlimited Arrives

125 words.

ESO Unchained or Unlimited or whatever looks pretty good to me. I patched up and logged in for a few minutes to check it out. Six pets seems like a rather small selection. The cash shop is very unobtrusive-about the same as GW2-but it’s also very empty… I didn’t see anything I might be tempted to buy, like for example, the only thing I really wanted-more inventory space. Also, the 800 crowns I was given wasn’t enough to buy much of anything but health potions or maybe a pet. (125 words.)

Low-Energy Gaming

297 words.

Real life’s been kicking me in the teeth lately-I’m adjusting to a new work role/schedule and of course there was the annoying end of Daylight Savings. So my MMO gaming (and writing, and overall mental attitude, and almost everything else) has suffered. Oddly enough I’ve landed on Path of Exile as a mental tonic, a game which I had previously rejected as uninteresting all the way back in its nearly-perpetual beta. (297 words.)

The Line Between Hand-Crafted And Random

423 words.

Syp generated some conversation and controversy by posting a somewhat strongly-worded post against procedurally-generated worlds, but I think he’s absolutely correct: If a developer tries to cut corners by substituting a computer-generated world in place of what should have been a hand-crafted world, it probably won’t be fun. I’m not sure which game he was talking about, but it might have been Crowfall or H1Z1, both of which embrace procedurally-generated worlds and claim to be MMORPGs. (423 words.)

February Status, Part 2

263 words.

My last post was a “February Status” but it was posted at the beginning of February, so in reality it was more of a “January Status.” It’s now the beginning of March (sort of), so this writing update will actually cover February. As of now my manuscript from November is over 80,000 words, and Scrivener says I wrote nearly 12,000 words in February. Not great, but better than nothing. A couple of interesting story twists occurred in February: 1) I killed off a character that was no longer doing anything interesting, and 2) I came up with a new idea for an interesting group of people to encounter in the post-apocalyptic wilderness. (263 words.)

Liebster Award Saga Continues

1,120 words.

Thanks for the nomination j3w3l! I find these things kind of silly, but I guess it would be rude not to participate in the phenomenon that has taken over the MMO blogosphere lately. I’m such a perfectionist though it’s taken forever to put this together. :) Eleven quick facts about me: I’ve self-published a book on Amazon and sold over three copies. I used to write music and record songs in a home studio. (1120 words.)

Banished From MMOs For A Bit

294 words.

Most of my time lately has been spent playing Banished, which is a city builder game that I picked up on a Steam sale for $6. This might be the best $6 I’ve ever spent on a game. I love this game. Historically, I am terrible at city builder games and usually give up on them quickly because it’s no fun to watch people starve to death. (That’s how my cities usually end up. (294 words.)

Progression Report – February

1,168 words.

I think I’ll make this a “thing” and do a monthly progress report of all the MMOs I’m playing. I started running a time tracking program* called ManicTime so I can actually record precisely how much I’ve played every game now. FFXIV (22 hrs)**. I unlocked most of the new 2.5 dungeons and World of Darkness, however I haven’t actually gone into any of them yet. (To this day I’ve only done one level 50 dungeon-Amdapor Keep for the Relic quest. (1168 words.)

Crowfall And Much Rambling On Game Types

845 words.

A number of people are questioning whether Crowfall is asking for enough money to make their game. I don’t really care about that. (But I think they know what they’re doing.) My main worry is that they’re making an MMO that I won’t like. And they know it. I suspect that’s why they are crowdfunding like this: Real investors wouldn’t support making a game intentionally targeted at a small niche market that doesn’t include mostly-casual PvE players. (845 words.)

Storybricks and The Nature Of The Internet

231 words.

More alarming news about SOE/Daybreak/EQNext. Speaking as a gamer, even if EQNext had launched with the Storybricks AI (and I use the term “AI” loosely) included, it almost certainly wouldn’t have been as impressive as it sounded (see this demo), and it probably would have ended up being a non-factor in the game like that UO “artificial life” thingy. I’ve been very skeptical of SOE’s claims of “emergent behavior” ever since they first started talking about it. (231 words.)

Three Times The Controversy

370 words.

There have been three controversies in the blogosphere lately that I haven’t had a chance to comment on. (Well, three that I know of, at least-I’m sure there are more floating around.) I don’t particularly like to be controversial on this blog but I did want to at least voice my opinions. Twitter and MMO Gypsy made me aware of a Rock, Paper, Shotgun interview with Peter Molyneux that made the rounds of the blogosphere. (370 words.)