Steam Entertainment Value 2016

Here’s a chart I just made showing all my Steam purchases in 2016. I computed the cost per hour for playing each game, based on the price I paid for the game and the number of hours I played (according to Steam). In this way I came up with a list of games sorted by best entertainment value.

If the cost per hour came out more than the purchase price (such as Bastion which came out to $37/hour), then I capped it at the purchase price. It didn’t make sense to me for the mathematical cost to be more than the actual real world cost.

If I had not played a game at all, I also set the cost per hour to the price of the game.

Name Purchased Price Played Cost/Hour
DARK Souls III Deluxe 4/7/2016 80.73 351.0 0.230
Divine Divinity 12/24/2016 0.89 0.0 0.890
Immune 2/27/2016 0.99 0.5 0.990
DIRT Showdown 3/26/2016 2.99 2.7 1.107
Devil Daggers 10/30/2016 2.99 2.7 1.107
Enclave 11/23/2016 1.24 0.0 1.240
DOOM 8/5/2016 29.99 21.0 1.428
Return to Castle Wolfenstein
12/24/2016 1.64 0.0 1.640
Sid Meier’s Civilization VI 10/22/2016 59.99 34.0 1.764
A Story About My Uncle 3/2/2016 1.94 0.0 1.940
Far Cry Primal 3/2/2016 59.99 25.0 2.400
Black Mesa 6/27/2016 7.99 2.8 2.854
Survivalist 11/23/2016 2.99 0.0 2.990
Apotheon 11/23/2016 3.74 0.0 3.740
Titan Souls 12/24/2016 3.74 0.0 3.740
Miasmata 3/12/2016 3.74 0.4 3.740
Bastion 9/17/2016 3.74 0.1 3.740
Ember 12/28/2016 3.99 0.0 3.990
Shrouded in Sanity 11/23/2016 4.79 0.0 4.790
NEO Scavenger 6/27/2016 4.94 0.0 4.940
Batman Arkham Origins 10/30/2016 4.99 0.0 4.990
Dead State 10/30/2016 4.99 0.0 4.990
Deadfall Adventures 12/24/2016 4.99 0.0 4.990
Wander 6/27/2016 4.99 0.7 4.990
Dark Messiah of Might and Magic
12/24/2016 4.99 0.3 4.990
ABZU 12/28/2016 5.99 0.8 5.990
DarkMaus 4/29/2016 6.69 0.5 6.690
Dragon’s Dogma: Dark Arisen
7/2/2016 20.09 2.8 7.175
Out of Reach 5/30/2016 7.49 0.0 7.490
Shadow of Mordor GOTY
9/17/2016 7.49 0.0 7.490
The Age of Decadence 12/28/2016 7.49 0.0 7.490
DIRT 3 Complete 3/26/2016 7.49 0.9 7.490
Novus Inceptio 10/30/2016 7.99 0.5 7.990
Kholat 2/3/2016 8.60 0.0 8.600
Vortex: The Gateway 5/30/2016 8.99 0.0 8.990
Project CARS 12/24/2016 9.89 0.3 9.890
Salt 2/11/2016 9.89 0.2 9.890
SOMA 7/3/2016 14.99 1.5 9.993

The total spent was $431.07 with total playing time of 448.7 hours, for a grand total of 96.1 cents per hour. Relatively cheap for a hobby.

P. S. It was a nightmare getting that table from Google Sheets to this blog post. Whatever happened to copying-and-pasting tables from one place to another?

Three Albums

I saw Liore’s post on #3AlbumsThatChangedMyLife, and I started to think back on my own impressionable youth and the albums that affected me.

I was raised in a somewhat musical family, but I didn’t become “interested” in music until let’s say my mid-to-late teenage years. Prior to that most pop songs went in one ear and out the other and I never owned any albums. (Okay I did buy a single of M-M-M-My Sharona, a song that was entirely inappropriate for my then-age.) In high school I started to learn to play guitar (again) and really started to buy, collect, and “study” music. Since then I’ve dabbled in writing songs and home recording and all manner of audio things, which now manifests as an occasional YouTube upload. But I think my musical senses really peaked in my late teens and twenties, which is reflected in this list.

For this exercise, I’ve picked albums that didn’t necessarily change my life per se, but albums that sparked my imagination and changed what I thought was possible with music. Albums that were more than merely a collection of catchy tunes, but windows into other worlds, visions of endless time and space, filled with possibilities. (Yucky music metaphors ahead.) I’ve excluded movie soundtracks and classical music.

By the way I think all of the YouTube links below are helping the referenced artists, but if they aren’t somebody yell at me and I’ll remove them. I hate ripping off musicians. If I couldn’t tell I left out the link.

3. Queensryche – Promised Land

The first Queensryche song I ever heard was Silent Lucidity on the radio. I liked it because of the clear Pink Floyd influence. Then I heard Jet City Woman, which is an entirely different kind of song. Then I heard a third song from the same album (I think it was Another Rainy Night). With three songs that I liked from the same album, all three similar but different, I figured there was a good chance I’d like the whole album, so I bought Empire, and not surprisingly, I liked it.

I then bought their previous album, Operation: Mindcrime. It’s very different–a concept album–but I loved it, too. (I didn’t like their earlier stuff as much, though.)

Both of those albums might have been on this list, but soon afterward, Queensryche released Promised Land.

I eagerly bought it. It was different from both Mindcrime and Empire. The band’s sound had evolved yet again, a talent that I really appreciate in musical acts. It’s a glorious mixture of goth, metal, and rock with top-notch production values. Dense reverbs throughout made it feel like you were inside a huge cave of awesome. All of the songs felt deeply meaningful and relevant to my life at the time, too. “Life’s been like dragging feet through sand, and never finding the Promised Land.” Good stuff. Very uplifting. :)

2. Pink Floyd – The Wall

I mean, obviously, right? I first heard songs from The Wall when some friends suggested I needed to expand my musical repertoire and made me a mix tape (a cassette!). I remember it had Van Halen on it, and some other stuff I’ve forgotten, but it definitely had Comfortably Numb and possibly Hey You from The Wall.

Being a student of electric guitar at the time, Comfortably Numb obviously became an instant hit with me. And when I listened to the entirety of The Wall from start to finish, it was like listening to something from outer space. (It’s hard to come up with metaphors for music, ya know?) I would just sit there mesmerized. How could humans possibly make music like that?

I was amazed at the pristine production value of that album. The absolute precision of every track in those songs, and how it all sounded so amazing and perfect. There were orchestras and classical guitars and pianos and male choirs and sound effects and even actors. It was the first “rock opera” I ever heard. (“Rock” is kind of a loose definition for The Wall, but back then it was definitely rock.) And it was a compelling story, too. At least to me in my youth.

(I didn’t care for the movie, though … it spoiled my image of the music.)

(I later learned that a lot of The Wall was the work of Roger Waters, and his later albums The Pros and Cons of Hitchhiking and especially Amused to Death, both masterpieces, would have made this list, except I heard The Wall first.)

1. Queen – A Night At The Opera

A Night At The Opera was the first album I can remember blowing my mind completely. I only knew of its existence from my older brothers. At some point in my teens, around the time I became interested in music and was bumbling around learning chords on an acoustic guitar, I came across the album on cassette and instantly decided that this was the goal that I should be striving for in all my efforts to learn about music. It seemed like the ultimate expression of thoughts and ideas in the audible spectrum.

Several things struck me all at once. Practically every song on the album is a different style. Radically different. It’s always impressed me. Obviously Freddie Mercury’s singing is amazing, but since I was learning guitar I was drawn more to Brain May’s amazing guitar work. Sometimes it was hard and metallic, sometimes it was quiet and lyrical, sometimes it was acoustic, sometimes it was electric. It was complex and layered and seemed to display every possible sound you could make with a guitar.

Most people know A Night At The Opera as the album with Bohemian Rhapsody on it, but my favorite song is The Prophet’s Song. It’s amazing. When I listen to that song, I see an entire Cecil B. DeMille movie play out in my head. It’s like an entire epic fantasy book series all in one song.

Honorable Mentions

Extreme – III Sides To Every Story. Extreme is similar to Queen and clearly influenced by them, and this album was their finest work in my opinion. But it’s a bit redundant with Queen already on the above list.

The Strange Days Soundtrack. I discounted movie soundtracks from the above list, but this soundtrack is a collection of songs. It opened my eyes to the power of rawer, punkier, more “alternative” music.

Enigma – Le Roi Est Mort, Vive Le Roi.  Don’t ask me to pronounce that. :) The genre used to be called “new age” music, but I don’t know if people still call it that. I love many albums in this genre–anything by Tangerine Dream, for example, or Mike Oldfield’s Songs of Distant Earth–but this Enigma album took new age music to a whole new level for me. It’s such a lush “soundscape,” with cool drum beats and even some singing.

Steve Vai – Passion and Warfare. This is a master class of electric guitar work. In a way, it’s like a rock opera of instrumental songs. It makes my jaw drop whenever I listen to it.

This turned out to be a fairly hard post to write, because I’ve always considered the music that people like to be deeply personal. When somebody criticizes the music you like, it often feels like they’re criticizing you personally.

Bonding With Characters

It’s only been two days and I already regret changing my main FFXIV character’s gender. Who is this total stranger running around in Eozera now? What happened to the free-spirited girl who rode to Gridania in search of fame and fortune, and ended up conquering titans and dragons? This new guy is an imposter. He hasn’t earned the right to be there.

Imposter! You don’t deserve to be in that grand company!

It’s weird, is what I’m saying. Weird and unsettling. I’m probably going to change back. (It’ll cost me $10 to do that.) Despite the fact that there’s absolutely no part of me that can identify with or relate to an adorably cute Miqo’te, who always appears to be roughly 16 years old–possibly starring in her own young adult trilogy–I’ve grown attached to that character.

She looks mad about being cast aside, actually.
Her duty is not yet complete.

This episode has shown me that FFXIV is one of the best MMORPGs at making me feel a strong connection to the character I’m playing in the game. I’m not sure why, but I think it’s because of the cut scenes. Quite often, you see your character interacting with the game’s NPCs independent of your control. It shows that they have an independent personality. It makes me think of this character as real, much like I would think of and bond with a character in a novel or movie.

When I think about other games, I don’t feel the same connection. Rift is probably the only other game that I’ve invested as much time in a main character, but I don’t think of my main dwarf over there in nearly the same way. I think it’s because you never see your character in Rift as anything other than a game avatar. It’s just a model of arms and legs that stands in front of the NPC while you read dialog. Unless you put in the work yourself to “role-play” your character as you’re talking to the NPCs, there’s not as much personality there to latch on to.

So, while the cut scenes in FFXIV may be time-consuming and hokey, they apparently do a lot to draw me into the game world. To the point where changing my character’s fundamental appearance makes me feel like I’ve chopped off a limb.

Why I Can’t Follow WoW’s Story

I hadn’t had a chance to play much WoW since Tuesday, so I logged in Thursday night to continue my adventures with my Mage and his new Ebonchill gizmo. I hadn’t done much of anything since he obtained his Artifact.

When I logged in, I had a quest to turn into the Great Alakazam, or whatever his name is. (I can’t quite make it out in the picture below.) I clicked him and turned in the quest, not really paying attention to what it was. I vaguely remembered this guy was supposed to find more mages to bring into “my” class hall.


He had another quest which I accepted. I didn’t remember anything about what I was supposed to be doing or why, so I expected to read this quest and have my memory jogged about what I was doing. This is the quest I got:


Basically I was supposed to pick the first zone to go to in the Broken Isles.

On a game mechanics level, it was obvious what I was supposed to do and why. This was where the “scale-the-zones-to-your-level” started to come into play. I could go anywhere that struck my fancy.

From a mechanics perspective, that’s pretty cool. I like it.

But then I started to think about my character. Why exactly was I supposed to go to a zone at all? What’s my character’s motivation here? Am I looking for something? I already got my Artifact, which was the last thing I remember I was supposed to be looking for.

Again, this is the point where I would read the quest text to refresh my memory. Re-reading it, I see that I’m supposed to “get this show on the road” and “plan my first moves.” Um, what? Moves for what? What show? I’m holding the Great Powerful Artifact right in my hand. Shouldn’t I just go to Legion Headquarters and kill the Big Bad and save the world? I thought that was the whole point of getting the Artifact in the first place.

People who understand WoW are probably screaming at their screens now about how obvious the answers are, but my point is that if your only source of information is the text in the quest dialogs, it’s not obvious at all.

I thought that perhaps the last quest had some crucial information that I missed, so I went looking for a way to bring up a list of quests I’d completed. If there’s a way to do that, I sure couldn’t find it. Once you finish a quest, all that knowledge is apparently gone forever. (Yes, I know I could go to a wiki and find every quest ever made. That’s not the point.)

I figured there must be something on the map itself that would give me an explanation.


Not really. Just a list of zones. I zoomed in on one to see the explanatory text. Here’s the one for Azsuna, where I ended up going:


Um okay. Khadgar is “planning an expedition.” That’s really informative. Why do I care about this expedition, exactly? Where is he going? What’s he hoping to find? (I’ve already gotten the Artifact, Khadgar!)

And, again, who the hell is Khadgar? :)

(Okay, I remember him from earlier in the expansion, but I still don’t know who he is or why I’m taking orders from him.)

Browsing over the other zones I discovered that Khadgar apparently had plans for all of the zones, simultaneously, a feat which I found somewhat incredulous.

(By the way, do we really need to see how much gold we’re going to get from quests any more? Is anyone even the slightest bit motivated by how much gold or experience a quest gives in WoW? 1.54 gold is not even a significant amount for me. That would buy, like, one copper ore on the Auction House.)

It turned out there was more information when you click on Accept.


Okay, at least there’s a little bit of meat here. But it just raises more questions than it answers.

First, he says we need to reseal the Tomb of Sargeras. Okay, sounds good. You might think he would then go on to explain why we need to do that, but you’d be wrong.

The very next thing it says is that Khadgar has uncovered information about an ancient relic which might stop the Legion.

The first thing I’m thinking is that well maybe that information is in that Tomb you want to seal, Khadgar. Maybe don’t seal the Tomb then. And what is that Tomb anyway? Why do we need to seal it? What’s in there that’s so bad? Who or what is a Sargeras? Why do I care about him, her, or it? Why do I care anything about these Broken Isles? From my Mage’s perspective, I’ve never even heard of them before.

And by the way, I just got an ancient relic. It’s called Ebonchill, a supposedly devastating weapon of mighty power. Now you’re telling me I need another gadget? Nobody told my poor little mage that stopping the Legion was going to be an endless scavenger hunt. Maybe just let the Legion have the Broken Isles. What do I care? Are any of my Mage friends there? Do I have a Mage house there? Mage family? Did I go to Mage high school there?

No to all of the above. I clearly remember going to Mage high school somewhere around Ironforge. (And the Legion isn’t bothering them anymore.)

Somewhere on the Internet, there are probably very reasonable answers to all of my questions, but the point is that there are no answers in any of the quest dialog text. What I showed above contains every piece of information given to the player in the game. Is it any wonder that everybody just skips the quest text in WoW?

And that’s one small example of why I never know what is going on with WoW stories and lore, and why I’m never immersed in the game world. It’s purely a mechanics game for me.

Melee Classes in WoW

While leveling my alts in WoW, it occurred to me that I don’t ever play any melee characters. I have a Warrior–two of them in fact–but I just don’t like Warriors in WoW. My very first character in 2006 was a Warrior, who I leveled to about 20-something and gave up on because I kept getting killed by those stupid Defias (or whatever they’re called) guys in Westfall. (Back in those days if you ever got jumped by 2 mobs you were basically dead–at least I was–hence my switch to a Hunter.)

Since 2006 I’ve tried to revive that Warrior many times. I even made a new Worgen Warrior several years ago, hoping the werewolfiness of it would make it more interesting. Alas, nope. In fact I found the warrior combat animations quite a bit more silly-looking as a Worgen.

When I think back on that Worgen Warrior’s run to level 20-something (which incidentally took about 1/100th the amount of time as the 2006 Warrior’s rise to level 20-something), I think I know what the problem is.

It’s the timing of the key presses. I’m so used to Rift classes where you can and should hit a key on every single global cooldown, whereas with the WoW Warrior it seemed like sometimes you need to NOT hit a key and instead utilize auto-attacks and wait patiently for the next GCD, which feels weird. That’s probably why I’ve always gravitated toward ranged classes in WoW, which all seem to have some kind of “shoot” ability on every GCD.

(Except now Beast Mastery Hunters run completely out of focus if you mash a key every GCD. Boo.)

I have some kind of problem with all the other melee classes too. I’ve never liked Rogues in WoW, though I suppose they are probably sufficiently altered by now that I wouldn’t recognize them from the last time I played one (c. 2006-2008). Still, I have a visceral dislike of the class from when they were stealthing around and sapping me in arenas. I guess in my mind, only griefers play Rogues. :)

I tried a Death Knight a couple of years ago but I found it too complicated for me to bother with. I recall something about green, blue, and red abilities, and having to combine or chain them for optimum results. It was too much work for a game I knew I wouldn’t play very much.

I don’t think I’ve ever played a Paladin more than a handful of levels before. They just felt very boring to me, starting out with that wooden mallet that looks like it would be more suited to a carnival’s strongman strength-testing bell game. Perhaps I should give it another try with the latest patch. Maybe I should boost one to 90 or 100 and skip right over the boring parts. Then again, it isn’t very likely I’m going to tank or heal in WoW, unless I start my own static group, which is about as likely as me starting my own sketch comedy troupe.

Shaman? I think it has some melee abilities but I think of it as a ranged DPS or healer class, and both of those roles are better served by other classes.

I played a Monk for about 15 levels in my last burst of WoW time before Draenor, but I don’t remember being that excited about it. Again, it felt more complicated than I wanted in a WoW class. I felt obligated to make one though since every dungeon I ran had a Monk in the top DPS slot.

What else is there? Oh, the new Demon Hunter is kind of meh to me. I only played it for like 30 minutes though.

I gather that the Hunter Survival spec is sort of melee-based, but I’ve never tried it, and what’s the point of a melee Hunter anyway?

I’ve felt for quite a while that WoW’s classes are the weakest part of the game. I’ve always had a hard time finding one that I like over the long term. (Not to mention they usually change them if you do happen to find something you like.) There’s always something “off” about them.

Little Mage fending off Fel invasions.

For the moment the Mage is my favorite class. Frost spec for soloing and Fire spec for groups. (Arcane spec for rolling through old dungeons to farm materials.) It’s mildly challenging to solo with it, but easy to play in groups, and having teleportation is really handy. I also like how they gave you a Talent in the Frost spec so you don’t need to summon the Water Elemental. I never liked that thing. (The constant bubbly sound got on my nerves.) And the fact that my Mage is a tiny little Gnome is sort of apropos to my overall involvement in WoW.

That New Jersey Guy Suing Niantic

I wrote the following on July 20:

With all of the talk about Pokemon Go, I started to wonder: Do I own the virtual space on my private property?

I just bought a house on 3 acres of land. I have legal ownership of that physical space (at least until the government decides to take it for whatever reason). But if Niantic goes and puts a Pokewhatsis on my map coordinates, shouldn’t I own that too? Shouldn’t Niantic have to get my permission before it can do anything with my map coordinates? With anyone’s?

I don’t want to go and sound all old and bitter and anti-fun about it, but, I mean, I would be really annoyed if my private land were invaded by a bunch of kids at all hours of the day and night waving their phones around trying to capture Pokemon. When I start hearing news stories of people getting shot while trying to catch em’ all, I’m going to think, well, that seems like a pretty reasonable response to strangers tresspassing on private property.

Granted, Pokemon-related shootings are probably going to be more of a metropolitan problem than a rural problem, but still.

To answer my opening question, I’m pretty sure the answer is no, I don’t. Pokemon space is most likely owned by Niantic, and I’m sure the map data is owned by Google. This is another example of how government laws aren’t keeping up with the pace of technology.

I just had a thought, though: You know how when you buy a house, there’s a "legal description" of it in the contract? I feel like that legal description should include language that covers "virtual" access to the property as well.

I never got around to publishing the above, because that’s how I roll most of the time. I can’t remember why I didn’t think it was ready to publish, but it went into the pile of things-I-wrote-but-don’t-want-to-publish for whatever reason. (Possibly I thought I might incur the wrath of the entire Internet for daring to suggest Pokemon Go players might not have the right to wander around whereever they felt.)

Anyway, today I stumbled onto this article on

New Jersey Homeowner Files Lawsuit Against Niantic – Pokemon Go News

"A New Jersey homeowner has filed a lawsuit against Niantic and Nintendo for placing a Pokestop on his property without his consent."

That plaintiff sounds like he had the exact same thought I did. I’ll be very curious to see how that lawsuit turns out. Are property rights obsolete in a virtual world? Will future AR games have to feature prominent warnings not to trespass to avoid such lawsuits? Will AR game-makers have to seek permission before using the map coordinates of private property? Will this have a chilling effect on future AR games?

(My assumption is that the case will be thrown out, because it’s too broad, and the courts won’t understand it because the legal system is still about 50 years behind the technology curve.)

NBI 2016 – Kill Hippy GIFs With Fire

The topic of animated GIFs came up in the NBI Discord this morning so I thought I’d write a little bit about it.

I hate animated GIFs.

That is all.

No, really, I hate them. I lived through the 1990s World Wide Web, so I have vivid memories of the days when every advertiser put obnoxious blinking animated GIFs in every web ad, making every web page into some crazy dystopian night-time Las Vegas scene with blinking neon signs in every direction. (There was an early Futurama episode that captured this very well–I think it was A Bycyclops Built For Two.) It was horrible. It was so bad it birthed the entire ad-blocker industry.

Then there was Geocities, where every web page had an animated opening-and-closing mailbox for an email link and an animated construction-worker-with-a-shovel icon to indicate the page was still under construction.

Not to even mention that from a technological standpoint, it’s really a horrible format. I’ve written code to read GIF files (back in the 1990s). It’s the silliest way to encode an animation in the entire world. It was tolerable when all the animations were hand-drawn 16-color pixely creations made with Microsoft Paint, but now everyone makes full motion video animated GIFs, and I stagger to think of all the wasted bytes going into those files.

So I still have a possibly PTSD-related visceral reaction to animated GIFs. Something like: Nuke them from orbit. Kill them with fire. Drown them in … I dunno, water I guess. That kind of thing.

I don’t remember when or why animated GIFs came back into web culture, but I was never consulted about it and if I had been, I would not have approved it. Maybe this is the real issue that separates the Old Internet Generation from the Young Internet Generation. Get off my lawn, you damn hippy GIFs.

That being said, the entire issue for me could be solved with one simple checkbox in my web browser of choice: Do Not Play Animated GIFs Until I Tell You To. Yet for some reason, presumably a secret pact between the Big Animated GIF Lobby and The Web Browser Consortium, that most basic of user interface settings remains missing.

Oh, wait, I just Googled how to disable animated GIFs in Chrome and apparently there’s an extension for it. Sweet! Nevermind. :)

I shouldn’t get too excited, though. It doesn’t fix the Twitter app on my Android phone, which feels no shame in showing every animated GIF in the world without my consent, forcing me to disable images entirely. (Twitter looks very different when you turn off pictures btw–it’s mostly a gibberish of hashtags and links.) Nor does it fix any other app on my phone, which is apparently a territory that remains under the exclusive control of the Young Internet Generation.

P.S. I’ve really amused myself with the notion that future generations will be divided not by liberal or conservative political issues, but by how they perceive animated GIFs.

P.P.S. Okay, some animated GIFs are pretty cool. But it’s like 1 in 1000.


I am writing this post on my phone while I sit in my new cubicle at my new job, which is not so much new as it is different, in that I have only moved about 15 yards away from my old cubicle which I left Friday. I moved from an old and dying project where I constantly had to deal with the world collapsing around me to an equally old but at least stable, funded project where I will only be responsible for a straightforward set of requirements.

Of course, due to general buraeucratical issues too numerous and insane to keep track of, I probably won’t have a PC to work on for I expect about a week. I am not complaining about this one bit. There is nobody complaining to me, looking at me for answers to impossible problems, or asking me about what the future might hold for them or their careers. It’s heavenly. And it leaves me with a lot of time to sit here and try to figure out how to type on a phone.

For one thing, when it’s hard as hell to edit your sentences, it forces you to plan them out in advance, which has never been something I’ve been good at. (See every video I’ve ever recorded.) Maybe this will be good for me in some way.

Or maybe I can just find that Bluetooth keyboard at home and bring it with me tomorrow.

In terms of games I have nothing new to report unless you want to hear more about Dark Souls III. I’ve started a new playthrough with a Sorcerer build, which is fun but of course you can never re-capture the magic of that first blind playthrough of a Souls game.

Sadly I have not even logged into a single MMORPG since April 11, although I did at least patch up BDO in the launcher last night. I want to play SWTOR and LOTRO but not until I’m done with DS3. Like many people I suppose, I’m scared LOTRO will shutter before I reach the endgame. I’m still mired at level 50-something in the Mines of Moria, feeling like it’s the slowest leveling game in the universe.

I hear all of the rumblings about the demise of the genre and I saw Aywren’s post about the demise of blogging about the demise of the genre (whose link I cannot insert at the moment because God knows how to do that on a phone), and I guess I am only reinforcing that perception by talking about Dark Souls, but I don’t consider myself a representative sample.

As far as blogging it’s been very light from me because I usually do that in spare moments throughout the day, and as referenced above I haven’t had any of those in the past 6 months or more. Starting today, that might finally change.

As far as MMORPGs I don’t think it’s as bad as we think, it’s just that we’re between cycles right now. And I personally think the genre and its fans are collectively coming to grips with the realization that we can no longer expect WoW to drive the industry. What does the world even look like when Blizzard no longer invents exciting new features to put into its MMORPG? When Blizzard makes a frickin’ shooter that attracts MMORPG players? Who knows?

Also bloggers are always attracted to new shinys and once you’ve played an MMORPG for about a month, it’s no longer new.