Neverwinter – Scourge Warlock First Impression

By accident I noticed that Neverwinter released a new update called Tyranny of Dragons, in which they added the very cool-sounding new class Scourge Warlock.

Scourge warlock in action

In terms of gameplay, however, I found the SW a little on the “meh” side. I feel like they might have borrowed a lot from the Control Wizard because it felt very similar to me. (My first level-cap character was a CW.) The main attack is the same kind of triple-bolt spell that the CW uses.

Scourge warlock in action again

I was considerably more impressed by the gameplay of the Hunter Ranger class a while back. (I just now realized, as I went to look for a link to my previous post on the subject, that I never actually posted anything on the Hunter Ranger. Oops. Oh I remember now: I did a stream of it which I didn’t save and is now lost to time.) So if I had to pick one of the two new classes, I would go with the HR.

I will say that the SW does a crap-ton of damage in the first seven levels. It’s sort of like the Trickster Rogue in that regard. You just walk into a room, spam the mouse buttons and a couple of encounter keys, and everything dies around you. Unlike the TR, however, the SW uses a lot of colorful animations to do it.

Speaking of animations, has anyone noticed that the human running animations in Neverwinter are awful?

Overall I was a little disappointed in the Scourge Warlock, at least through level 7. It sounds like it should be a lot cooler than it actually is. Perhaps it gets better later on, but for me, the gameplay wasn’t interesting enough to go through the same repetitive Neverwinter quests again. I still stand by the Great Weapon Fighter as my favorite class in the game.

If you’re wondering, I did not spend the megabucks to try out the Dragonborn race.

P.S. If you are like me and can’t remember how to take screenshots in Neverwinter, you have to /bind it to to the printscreen key manually: /bind sysrq screenshot_jpg. (Of course, you can bind it to whatever key you want.)

GW2 – Feature Pack Survived

I took the plunge and jumped into GW2, post-Feature Pack. It wasn’t as bad as I thought it would be. The meaning of the traits came back to me as I was looking over them, and I dumped points into things that sounded familiar. I haven’t done anything even remotely close to min-maxing in GW2 so it probably doesn’t matter. Also I don’t do dungeons or anything competitive, so my lack of optimization won’t affect anyone but me.

I know that the new wardrobe thing is supposed to be easier, but I still don’t understand it. I have never been into skins, and honestly I don’t think I’ve done a single transmutation in the entire time I’ve had the game. Anyway it looks like it costs Transmutation Charges to change your wardrobe, which I don’t have and don’t know where to find (other than buying them with real money). Basically I got confuzzled and left the wardrobe for another time.

Then I wandered around killing mobs for a little while to see if anything was different. It seemed like the number 1 Necro Axe skill (“Rending Claws”) got weaker while the number 2 Necro Axe skill (“Ghastly Claws”) got a lot more powerful. Other than that I didn’t notice much difference, so I feel like I got my character back to a point where he can tour the landscape and see whatever new Living Story things might pop up in the future.

Overall, I averted the need to uninstall. On the other hand I didn’t see much to get excited about, either. Perhaps leveling another character would make the changes more obvious.

Necromancer Daggers

Whoa.. I knew that Necromancer had melee-ish capability when you equip
daggers, but I didn’t realize until last night just how much raw
damage it puts out. I’ve been using a Staff or Axe/Dagger combo, but
last night I decided to try out Dagger/Dagger again, and holy crap I
was suddenly killing stuff super fast.
I’m still not really happy with the Necro’s AoE capabilities. I
haven’t found any decent AoE damage spells (compared to the
Elementalist at least); it’s mainly AoE debuffs, which are not
terribly useful in PvE events. I mean they are useful, but everyone
just blasts AoE damage so debuffs aren’t necessary. By the time the
debuff spell finishes, all the mobs are dead anyway.
I got into WvW for the second time last night (after an hour in a
queue). I am not really sure why people think it’s fun. It’s full all
the time, but the map appears to be approximately 1000 times too big
for the number of people that are in it.