Greens and Blues

Am I crazy or did GW2 make green items better than blue items, which is 100% the opposite of every other MMO in history? Did they just arbitrarily pick the colors or is there some logic to it? Somebody “on the Internet” said blue < green < yellow makes more sense because it follows the color wheel. But, like, green < blue < purple follows the color spectrum (ROYGBIV).

Pointers in Games

Guild Wars 2 is an awesome game. But there is one thing about it that drives me insane. In fact, I have the same problem with almost every game that has a pointer.

You can’t see the pointer!

This is a major problem in GW2 because many of your abilities are ground-targeted spells, so you need to be able to point to the spot where you want to cast it. (I use the option that automatically casts wherever you are pointing.) If you’re out soloing it’s not a problem, but many times you’re in an epic battle with fifty people pounding on a boss and there’s flashing and fireworks and dazzling spell effects going on all over the place. Picking out the pointer in those situations is near impossible for me. Even when I wave the mouse around like I do on the desktop, it can still take a long time to find the damn thing.

Now I’ll admit I’m an aging gamer, so I’m sure my eyes are part of the problem, but surely there must be some way to solve this problem. Like, for example, making the freakin’ pointer bigger when you’re in combat. Like, a LOT bigger. Like 10 times bigger. And put a shadow around it. And make it blink.

Necromancer Daggers

Whoa.. I knew that Necromancer had melee-ish capability when you equip
daggers, but I didn’t realize until last night just how much raw
damage it puts out. I’ve been using a Staff or Axe/Dagger combo, but
last night I decided to try out Dagger/Dagger again, and holy crap I
was suddenly killing stuff super fast.
I’m still not really happy with the Necro’s AoE capabilities. I
haven’t found any decent AoE damage spells (compared to the
Elementalist at least); it’s mainly AoE debuffs, which are not
terribly useful in PvE events. I mean they are useful, but everyone
just blasts AoE damage so debuffs aren’t necessary. By the time the
debuff spell finishes, all the mobs are dead anyway.
I got into WvW for the second time last night (after an hour in a
queue). I am not really sure why people think it’s fun. It’s full all
the time, but the map appears to be approximately 1000 times too big
for the number of people that are in it.

Guild Wars 2 Head Start Weekend

The hype is finally over and Guild Wars 2 is out (if you pre-purchased
it, that is). After being down Saturday morning, GW2 worked flawlessly
for the rest of the weekend. Usually the hype far overshadows the
actual game. But in this one rare case, it’s possible that the hype
was justified.

Let’s talk about Guild Wars 1 for a second. I never got into it.
Certain things just bugged me. Mainly the lack of a jump. I’m not one
of those people that bunny hops everywhere, but I never realized how
often I jumped until it was missing. The other thing I couldn’t get
past was left-clicking everything instead of right-clicking.

So when I first logged into GW2, I was dreading having to live without
jumping and right-clicking. Imagine my delight when I was configuring
my controls (for ESDF, as I have to do for every single PC game huge
sigh
) and found a jump key! And I was even more delighted when I got
to the first NPC and was able to right-click to activate him!

I won’t go into the actual gameplay, because you can find ten thousand
writeups and videos on that elsewhere. I’ll just go straight into my
commentary.

GW2 is awesome. Really. You should get it. That’s it, nothing else to
say about it. Run, don’t walk, to your browser; buy it and download
it.

I say that having only reached level 15 or so (out of 80). I have no
idea what the “endgame” is like, or if there even is an endgame. (In a
game that has no subscription fee, one has to wonder why they would
bother with endgame content.) All I know is that between the story
quests and the public quests and the dynamic events, it is hella fun
for the first 15 levels, and each race has a different first 15
levels, so there is a lot to do for an altoholic like me.

I have not really decided on my “main” yet. I started with a
Necromancer but it doesn’t seem to have a lot of impact in a group
situation. I really like the versatility of the Elementalist, though,
so maybe I’ll stick with that one. Then again, the Engineer has a
bunch of cool turrets and stuff. (I still don’t understand why people
keep putting high-tech engineer classes in these allegedly medieval
MMOs.) And the Hunter has nifty pets. And … and … and …

Guild Wars 2 Head Stop

Well I thought it would be a nice Saturday. I’d get up, log into the Guild Wars 2 Head Start along with the rest of the entire Internet, and have a nice morning of adventure. But nooooooo. It’s been down for two hours now. Not just intermittent connectivity issues; we’re talking 100% dead. And the information coming out of ArenaNet is somewhat lacking. About once an hour we get something like, “We’re looking into connectivity issues. Thanks for your patience.”

Down the Rabbit Hole

I’m a bit surprised to say this but I don’t think I’ll be playing TSW beyond the free month. In fact, I stopped playing long before the free month ended. I’m still glad I pre-ordered it, though, because it deserves to have a chance. But I realized that I don’t feel much of a sense of character advancement while playing. You don’t get new weapons very often, and you don’t really get new powers very often, either. Like I said before, as your character advances, you get more choices of powers, but you don’t really get more powerful powers like you might expect. So often times, when you gain new abilities, you find there’s no reason to change what you’ve already been using. The only things to look forward to are new NPCs telling new stories, and maybe a new piece of clothing now and then.

Anyway, during the time I’ve not been playing TSW, I’ve been back down the rabbit hole of Rift, where your character advances constantly, now even at the level cap. I stopped playing right after patch 1.5, so I missed 1.6, 1.7, and 1.8. I started back up just in time for 1.9 and Summerfest. At first I started a new Defiant character, but now I’ve dusted off my 50 Guardian Dwarf Mage from Byriel, transferred to Wolfsbane, and joined a guild, and I’m now trying to “gear up” so I can actually do guild stuff. I was invited to go along on some Raid Rifts one night, and, well, let’s just say that success or failure didn’t hinge on my actions.

In the holy trinity of Tanking, Healing, and Damage, the Rift Mage is only capable of Healing and Damage. I originally leveled my mage as an Elementalist, which is technically a DPS class, and it’s not terrible–when you switch to the DPS pet, it has a fairly reliable damage output over time with a simple rotation, plus a whole lot of other useful utility and survivability features–but it’s never going to be a “top DPS” spec, unless you’re playing with a bunch of under-geared 50s. In my case I was playing with a bunch of well-geared 50s, who were reliably doing 2000-3000 DPS compared to my pitiful 400 DPS. (Sometimes I couldn’t even hit the mobs. I just felt good when I did more DPS than the tank and healer.)

So now I’m trying to find a pure DPS spec, the proverbial “glass cannon.” Back at 1.5, I think the Stormcaller was still considered the best DPS soul for mages. Pyromancer and Warlock were also favorites. I personally have never had much luck with a pure Warlock, and I don’t want to deal with the complexities of the Stormcaller rotations, so I’m concentrating on Pyromancer combinations right now.

(I also have a Chloromancer spec, which is way more fun to play than a DPS spec. But the realities of life as a non-founding member of a guild means that 95% of the time, you’re going to be called on for DPS, not healing.)

First I tried a pure 51-point Pyromancer. Using a standard rotation of fireballs and procs, I couldn’t even match my Elementalist damage. So I ditched that pretty quickly and, after a little research to find the current FotM, went with a Pyromancer/Warlock build. Warlock has a lot of damage-boosting abilities which help Pyromancer. Now I’m doing a little better damage on average. Though it doesn’t seem hugely better than Elementalist, if you ask me.

But here’s the thing: Pyromancer’s damage is a lot more “bursty” than Elementalist. It depends a lot on when the procs come up. Sometimes, when everything hits at just the right time, you can do an incredible burst of damage in a short time. But other times, when nothing procs, you have nothing but the fireball going and damage isn’t that great.

I noticed that all of the guild DPS roles were filled by Rogues, both melee and ranged. And I mean every single one of them. I’m pretty sure I was the only Mage trying to do DPS among the dozen or so people there. I found it strange because before 1.5, I seem to remember that warriors were considered the best DPS by a mile, at least on the forums.

So anyway, now that I have a spec, the only thing I need is better gear. And the only place I’m going to get better gear now is Expert Dungeons and Raids. In the six months after launch, and the last few weeks, I got my mage mostly purple gear with some blues and a Focus of around 150 just from solo and crafting gear. That’s technically more than enough to do the Expert Dungeons, but I never tested it out before.

It turns out, it’s plenty, and Experts are pretty easy. But not for the reason you might think. Let me tell you why. In all three of the expert dungeon runs I’ve done so far (two CC and one AP), everyone else has been WAY over-geared. I mean these people are running in T3-level raid gear or whatever, doing 3000 DPS easy. And they are hardcore about their dungeon runs, too. They don’t wait around. They go anywhere from fast to omg-I-can-barely-keep-up blindingly fast. The tanks just go charging into the middle of everything without a second’s thought for their own safety. One guy didn’t even wait for everything to be killed. He just kept running with mobs trailing him, and the rest of us ran behind throwing instant damage spells. If you get into a group like that, you can literally not do a single thing and still get through the dungeon. One time, two of us got locked out of the final boss encounter in Charmer’s Caldera because we didn’t get over the bridge fast enough, and the remaining three (the healer, the tank, and a DPS) still blew through the boss like it was nothing.

Of course, if you don’t do anything, you’ll probably get yelled at or kicked, so I did my best to contribute. But generally the only things I could do to help was A) not stop to look at anything, B) not get killed or seriously hurt, and C) throw down Firestorm AoEs around the tank for the brief moments when he stands still. The rest of the time, I could barely even get a spell off before everyone else had burned through the mobs.

Fortunately, everyone was pretty nice and didn’t say, “omg that mage sux.” Most likely only because of A and B above, though. As long as you don’t actively hinder the group, or roll need on stuff you obviously can’t use, I don’t think anyone cares. (By the way, I had no trouble hitting things with a focus of 150 in Experts, and I suspect that a group of five at my gear level would have been fine, too.)

On one hand, it’s pretty awesome going on these speed runs because you accumulate plaques quickly without a lot of effort (the last one I did could not have taken more than 20 minutes). Plus, you get the “Speed Run” achievements while you’re at it. But on the other hand, you don’t really learn much about the real capabilities of your class. And you definitely don’t get to actually look at the dungeon, or like, complete any quests you might have. So if you want to experience the storyline of the dungeons, or experience their challenge the way they were intended, the LFG tool doesn’t help much.

I’d like to try healing with my mage but there’s no way I’m going to attempt that in an Expert with these psycho speed runners. Oh, I know, I’ll queue for random Normal dungeons and check the Mentoring box. (You can queue for Normals and Experts at the same time, apparently.)

I also need to setup Mumble for this guild I’m in. They have this wacky idea that voice communication is faster than macros. Where did Mumble come from anyway? Ventrillo used to be the only thing out there, but now all I hear about is Mumble. I guess people like it because it’s open source.

UltrViolet in The Secret World

This is what my main character looks like in The Secret World.

image

He makes me laugh whenever I look at him. I just wish I could have made him with a pot belly.

FYI combining shotgun and sword seems like a bad idea, now that I’ve already committed to it. I was going to use the shotgun for AoE attacks and the sword for single-target attacks, but there’s no compelling need to split them up like that. Both shotgun and sword have plenty of AoE and single-target attacks.